Franck Multon
Franck Multon
University Rennes2 - INRIA MimeTIC group
Verified email at - Homepage
Cited by
Cited by
Using virtual reality to analyze sports performance
B Bideau, R Kulpa, N Vignais, S Brault, F Multon, C Craig
IEEE Computer Graphics and Applications 30 (2), 14-21, 2009
Fall detection with multiple cameras: An occlusion-resistant method based on 3-d silhouette vertical distribution
E Auvinet, F Multon, A Saint-Arnaud, J Rousseau, J Meunier
IEEE transactions on information technology in biomedicine 15 (2), 290-300, 2010
Computer animation of human walking: a survey
F Multon, L France, MP Cani‐Gascuel, G Debunne
The journal of visualization and computer animation 10 (1), 39-54, 1999
Morphology-independent representation of motions for interactive human-like animation
R Kulpa, F Multon, B Arnaldi
Eurographics, 2005
Validation of an ergonomic assessment method using Kinect data in real workplace conditions
P Plantard, HPH Shum, AS Le Pierres, F Multon
Applied ergonomics 65, 562-569, 2017
Do handball throws always exhibit a proximal-to-distal segmental sequence?
L Fradet, M Botcazou, C Durocher, A Cretual, F Multon, J Prioux, ...
Journal of sports sciences 22 (5), 439-447, 2004
Using virtual reality to analyze links between handball thrower kinematics and goalkeeper's reactions
B Bideau, F Multon, R Kulpa, L Fradet, B Arnaldi, P Delamarche
Neuroscience letters 372 (1-2), 119-122, 2004
Real handball goalkeeper vs. virtual handball thrower
B Bideau, R Kulpa, S Menardais, L Fradet, F Multon, P Delamarche, ...
Presence 12 (4), 411-421, 2003
Pose Estimation with a Kinect for Ergonomic Studies: Evaluation of the Accuracy Using a Virtual Mannequin
P Plantard, E Auvinet, AS Le Pierres, F Multon
Sensors 15, 1785-1803, 2015
Detection of gait cycles in treadmill walking using a Kinect
E Auvinet, F Multon, CE Aubin, J Meunier, M Raison
Gait & posture 41 (2), 722-725, 2015
Shake-your-head: Revisiting walking-in-place for desktop virtual reality
L Terziman, M Marchal, M Emily, F Multon, B Arnaldi, A Lécuyer
Proceedings of the 17th ACM Symposium on Virtual Reality Software and …, 2010
Does the level of graphical detail of a virtual handball thrower influence a goalkeeper’s motor response?
N Vignais, B Bideau, C Craig, S Brault, F Multon, P Delamarche, R Kulpa
Journal of sports science & medicine 8 (4), 501, 2009
Toward" pseudo-haptic avatars": Modifying the visual animation of self-avatar can simulate the perception of weight lifting
DAG Jauregui, F Argelaguet, AH Olivier, M Marchal, F Multon, A Lecuyer
IEEE transactions on visualization and computer graphics 20 (4), 654-661, 2014
Dynamic analysis of human walking
F Faure, G Debunne, MP Cani-Gascuel, F Multon
Computer Animation and Simulation’97, 53-65, 1997
Synchronization for dynamic blending of motions
S Ménardais, R Kulpa, F Multon, B Arnaldi
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer …, 2004
Visual Perspective and Feedback Guidance for VR Free-Throw Training
A Covaci, AH Olivier, F Multon
IEEE Computer Graphics and Applications 35 (5), 55-65, 2015
Multiple depth cameras calibration and body volume reconstruction for gait analysis
E Auvinet, J Meunier, F Multon
2012 11th international conference on information science, signal processing …, 2012
MKM: a global framework for animating humans in virtual reality applications
F Multon, R Kulpa, B Bideau
Presence 17 (1), 17-28, 2008
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step
L Terziman, M Marchal, F Multon, B Arnaldi, A Lécuyer
2012 IEEE Symposium on 3D User Interfaces (3DUI), 19-26, 2012
Temporal alignment of communicative gesture sequences
A Heloir, N Courty, S Gibet, F Multon
Computer animation and virtual worlds 17 (3‐4), 347-357, 2006
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