Elise Lavoué
Elise Lavoué
Associate Professor of Computer Science, Université Jean Moulin Lyon 3
Verified email at univ-lyon3.fr - Homepage
Cited by
Cited by
Defining engagement and characterizing engaged-behaviors in digital gaming
P Bouvier, E Lavoué, K Sehaba
Simulation & Gaming 45 (4-5), 491-507, 2014
A player model for adaptive gamification in learning environments
B Monterrat, M Desmarais, E Lavoué, S George
International conference on artificial intelligence in education, 297-306, 2015
Motivation for learning: Adaptive gamification for web-based learning environments
B Monterrat, E Lavoué, S George
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
P Bouvier, K Sehaba, É Lavoué
User Modeling and User-Adapted Interaction 24 (5), 413-451, 2014
Identifying Learner’s Engagement in Learning Games: a Qualitative Approach based on Learner’s Traces of Interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
Adaptive gamification for learning environments
E Lavoué, B Monterrat, M Desmarais, S George
IEEE Transactions on Learning Technologies 12 (1), 16-28, 2018
Adaptation of gaming features for motivating learners
B Monterrat, E Lavoué, S George
Simulation & Gaming 48 (5), 625-656, 2017
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings
É Lavoué, G Molinari, Y Prié, S Khezami
Computers & Education 88, 129-142, 2015
Toward personalised gamification for learning environments
B Monterrat, E Lavoué, S George
4th Workshop on Motivational and Affective Aspects in Technology Enhanced …, 2013
L’engagement et la persistance dans les dispositifs de formation en ligne: regards croisés
G Molinari, B Poellhuber, J Heutte, E Lavoué, DS Widmer, PA Caron
Distances et médiations des savoirs. Distance and Mediation of Knowledge, 2016
E Sanchez, H van Oostendorp, JD Fijnheer, E Lavoué
Encyclopedia of Education and Information Technologies, 2019
A dashboard to regulate project-based learning
C Michel, E Lavoué, L Pietrac
European Conference on Technology Enhanced Learning, 250-263, 2012
EMODA: a tutor oriented multimodal and contextual emotional dashboard
M Ez-Zaouia, E Lavoué
Proceedings of the seventh international learning analytics & knowledge …, 2017
Plate-forme support à l'Interconnexion de Communautés de Pratique. Application au tutorat avec TE-Cap
É Garrot
Toward an adaptive gamification system for learning environments
B Monterrat, E Lavoué, S George
International Conference on Computer Supported Education, 115-129, 2014
Raising awareness on archaeology: A multiplayer game-based approach with mixed reality
M Loiseau, E Lavoué, JC Marty, S George
Learning Game 2.0: Support for game modding as a learning activity
B Monterrat, E Lavoué, S George
Proceedings of the 6th European Conference on Games Based Learning, 340-347, 2012
Rôles du tuteur
É Garrot-Lavoué, S George, P Prévôt
DDART, a dynamic dashboard for collection, analysis and visualization of activity and reporting traces
M Ji, C Michel, E Lavoué, S George
European Conference on Technology Enhanced Learning, 440-445, 2014
Supporting a virtual community of tutors in experience capitalising
E Garrot, S George, P Prévôt
International Journal of Web Based Communities 5 (3), 407-427, 2009
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