Follow
Nathan Sorenson
Nathan Sorenson
Verified email at sfu.ca
Title
Cited by
Cited by
Year
The 2010 Mario AI championship: Level generation track
N Shaker, J Togelius, GN Yannakakis, B Weber, T Shimizu, T Hashiyama, ...
IEEE Transactions on Computational Intelligence and AI in Games 3 (4), 332-347, 2011
1862011
Towards a generic framework for automated video game level creation
N Sorenson, P Pasquier
Applications of Evolutionary Computation: EvoApplicatons 2010: EvoCOMPLEX …, 2010
1542010
A generic approach to challenge modeling for the procedural creation of video game levels
N Sorenson, P Pasquier, S DiPaola
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 229-244, 2011
1102011
The Evolution of Fun: Automatic Level Design Through Challenge Modeling.
N Sorenson, P Pasquier
ICCC, 258-267, 2010
592010
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.
S DiPaola, G McCaig, K Carlson, S Salevati, N Sorenson
ICCC, 40-47, 2013
282013
The booze cruise: Impaired driving in virtual spaces
JR Parker, N Sorenson, N Esmaeili, R Sicre, P Gil, V Kochlar, L Shyba, ...
IEEE Computer Graphics and Applications 29 (2), 6-10, 2009
122009
The evolution of fun: a generic model of video game challenge for automatic level design
ND Sorenson
Simon Fraser University, 2010
42010
CGP, Creativity and Art
S DiPaola, N Sorenson
Cartesian Genetic Programming, 293-307, 2011
22011
A novel network architecture for crowded online environments
JR Parker, N Sorenson
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 129-134, 2008
2008
Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI.................. CH Tan, KC Tan, and A. Tay 289 A Robust Learning Approach to Repeated Auctions With …
IZA Felner, TS Weber, T Hashiyama, N Sorenson, P Pasquier, ...
The Booze Cruise: Drunk Driving in Game Space
JR Parker, N Sorenson, N Esmaeili, L Shyba, J Heerema
The system can't perform the operation now. Try again later.
Articles 1–11