Gonçalo Pereira
Gonçalo Pereira
INESC-ID, Instituto Superior Técnico, Universidade Técnica de Lisboa
Adresse e-mail validée de gaips.inesc-id.pt
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Game elements improve performance in a working memory training task
M Ninaus, G Pereira, R Stefitz, R Prada, A Paiva, C Neuper, G Wood
International Journal of Serious Games 2 (1), 3-16, 2015
542015
Serious Games for Personal and Social Learning & Ethics: Status and Trends
G Pereira, A Brisson, R Prada, A Paiva, F Bellotti, M Kravcik, R Klamma
Procedia Computer Science 15, 53-65, 2012
452012
Integrating social power into the decision-making of cognitive agents
G Pereira, R Prada, PA Santos
Artificial Intelligence 241, 1-44, 2016
232016
Artificial Intelligence and Personalization Opportunities for Serious Games
A Brisson, G Pereira, R Prada, A Paiva, S Louchart, N Suttie, T Lim, ...
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
212012
A generic emotional contagion computational model
G Pereira, J Dimas, R Prada, P Santos, A Paiva
Affective Computing and Intelligent Interaction, 256-266, 2011
172011
Particle Swarm Optimization
G Pereira
INESCID and Instituto Superior Tecnico, Porto Salvo, Portugal, gpereira …, 2011
132011
Disaster Prevention Social Awareness: The Stop Disasters! Case Study
G Pereira, R Prada, A Paiva
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2014 6th …, 2014
92014
I'm happy if you are happy.: a model for emotional contagion in game characters
J Dimas, G Pereira, PA Santos, R Prada, A Paiva
Proceedings of the 8th International Conference on Advances in Computer …, 2011
92011
Conceptualizing Social Power for Agents
G Pereira, R Prada, PA Santos
Intelligent Virtual Agents, 313-324, 2013
62013
Free Your Brain A Working Memory Training Game
G Pereira, M Ninaus, R Prada, G Wood, C Neuper, A Paiva
International Conference on Games and Learning Alliance, 132-141, 2014
52014
GALA
G Pereira, A Brisson, R Prada, A Paiva
5*2011
Self-adapting dynamically generated maps for turn-based strategic multiplayer browser games
G Pereira, PA Santos, R Prada
Proceedings of the International Conference on Advances in Computer …, 2009
52009
Bases of Social Power for Agents
G Pereira, R Prada, PA Santos
Proceedings of the 2013 international conference on Autonomous agents and …, 2013
42013
Adaptative Map Generation For Turn-based Strategic Multiplayer Browser Games
GDG Pereira
32009
Exploring social power intelligent behavior
GDG Pereira, R Prada, PA Santos
Proceedings of the 2015 International Conference on Autonomous Agents and …, 2015
22015
Social Theatre: Showcasing Social Power Aware Agents
G Pereira, R Prada, PA Santos
Proceedings of the 2015 International Conference on Autonomous Agents and …, 2015
22015
Towards social power intelligent agents
GDG Pereira, R Prada, PA Santos
Proceedings of the 2015 International Conference on Autonomous Agents and …, 2015
22015
Artificial Immune System Algorithm based on Danger Theory
G Pereira
Portugal, 2011
22011
A game prototype with emotional contagion
G Pereira, J Dimas, R Prada, P Santos, A Paiva
Affective Computing and Intelligent Interaction, 315-316, 2011
22011
Non-Player Characters and Artificial Intelligence
G Pereira, A Brisson, J Dias, A Carvalho, J Dimas, S Mascarenhas, ...
Psychology, Pedagogy, and Assessment in Serious Games, 127-152, 2014
12014
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