Follow
Jérôme Dupire
Title
Cited by
Cited by
Year
Experiments towards 3D immersive interaction for digital libraries
R Almeida, P Cubaud, J Dupire, S Natkin, A Topol
International Conference on Technologies for E-Learning and Digital …, 2006
152006
Using game engines for non 3D gaming applications
J Dupire, A Topol, P Cubaud
Proc. of the international conference on computer games (CGAMES 05), 304-307, 2005
152005
Game accessibility guidelines and wcag 2.0–a gap analysis
T Westin, JEJ Ku, J Dupire, I Hamilton
International Conference on Computers Helping People with Special Needs, 270-279, 2018
142018
Physiological player sensing: New interaction devices for video games
J Dupire, V Gal, A Topol
International Conference on Entertainment Computing, 203-208, 2008
122008
Digitization and 3D modeling of movable books
P Cubaud, J Dupire, A Topol
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries …, 2005
112005
Monitoring player attention: A non-invasive measurement method applied to serious games
ZM Osman, J Dupire, S Mader, P Cubaud, S Natkin
Entertainment Computing 14, 33-43, 2016
102016
Conception de jeux thérapeutiques pour seniors: l’exemple du village aux oiseaux
S Mader, J Dupire, E Guardiola, S Natkin
Actes du 7 ème congrès sur les aides techniques pour les personnes …, 2012
102012
Entertainment Computing--ICEC 2009: 8th International Conference, ICEC 2009, Paris, France, September 3-5, 2009, Proceedings
S Natkin, J Dupire
Springer, 2009
92009
Design of a curriculum framework for raising awareness of game accessibility
T Westin, J Dupire
International conference on computers helping people with special needs, 501-508, 2016
72016
JEU SÉRIEUX¸ RÉVOLUTION PÉDAGOGIQUE OU EFFET DE MODE?
J Dupire, JM Labat, S Natkin
Revue d'intelligence artificielle 25 (2), 2011
52011
Designing indoor tangible games based on fuzzy localisation
R Robert-Bouchard, J Dupire, P Cubaud
2015 IEEE Games Entertainment Media Conference (GEM), 1-4, 2015
42015
Evaluation and redesign of a curriculum framework for education about game accessibility
T Westin, J Dupire
International Conference on Entertainment Computing, 217-222, 2016
32016
A Non Intrusive Method for Measuring Visual Attention Designed for the Study and Characterization of Users' Behavior in Serious Games
ZM Osman, J Dupire, A Topol, P Cubaud
International Journal On Advances in Internet Technology 7 (3&4), 262-271, 2014
32014
Non intrusive measures for determining the minimum field of view for user search task in 3D virtual environments
ZM Osman, J Dupire, A Topol, P Cubaud
The Seventh International Conference on Advances in Computer-Human …, 2014
32014
Designing therapeutic games for seniors: case study of" le village aux oiseaux"(birds village)
S Mader, J Dupire, S Natkin, E Guardiola
Modelling, Measurement and Control A 73, nc, 2012
32012
En hommage à Ramelli: un dispositif immersif de consultation de bibliothèques numériques
R Almeida, P Cubaud, J Dupire, A Topol
SALEH Imad, CLEMENT Jean. Créer, jouer, échanger: expérience de réseaux, H2PTM 5, 2005
32005
Lessons from Helen Keller: How to Make the Comics Accessible?
J Dupire, Y Boude
Harnessing the Power of Technology to Improve Lives, 1009-1016, 2017
22017
AZ66: How Can We Play with Emotions?
S Froment, M Ginibre, S Mader, A Sarafian, A Schwartz, D Soriano, ...
International Conference on Entertainment Computing, 327-328, 2009
22009
Fluid interaction for the document in context
P Cubaud, J Dupire, A Topol
Proceedings of the 7th ACM/IEEE-CS joint conference on Digital libraries …, 2007
22007
Interactions et métadonnées riches pour les bibliothèques numérisées
R Almeida, P Cubaud, J Dupire, A Topol
Document numérique 9 (2), 83-109, 2006
22006
The system can't perform the operation now. Try again later.
Articles 1–20