Erin Hastings
Title
Cited by
Cited by
Year
Automatic Content Generation in the Galactic Arms Race Video Game
EJ Hastings, RK Guha, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 245-263, 2009
1922009
Evolving content in the galactic arms race video game
EJ Hastings, RK Guha, KO Stanley
2009 IEEE Symposium on Computational Intelligence and Games, 241-248, 2009
1722009
Neat particles: Design, representation, and animation of particle system effects
E Hastings, R Guha, KO Stanley
2007 IEEE Symposium on Computational Intelligence and Games, 154-160, 2007
372007
Optimization of large-scale, real-time simulations by spatial hashing
EJ Hastings, J Mesit, RK Guha
Proc. 2005 Summer Computer Simulation Conference 37 (4), 9-17, 2005
342005
Interactive evolution of particle systems for computer graphics and animation
EJ Hastings, RK Guha, KO Stanley
IEEE Transactions on Evolutionary Computation 13 (2), 418-432, 2008
332008
Interactive genetic engineering of evolved video game content
EJ Hastings, KO Stanley
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-4, 2010
162010
Systems and Methods for Evolving Content for Computer Games
KO Stanley, EJ Hastings
US Patent App. 12/820,431, 2010
92010
Galactic Arms Race: an experiment in evolving video game content
EJ Hastings, KO Stanley
ACM SIGEVOlution 4 (4), 2-10, 2010
92010
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game.
EJ Hastings, RK Guha, KO Stanley
AIIDE, 2009
72009
Muti-level sb collide: Collision and self-collision in soft bodies
J Mesit, RK Guha, EJ Hastings
International Conference on Computer Games: CGAMES2006, 2006
72006
T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects
EJ Hastings, J Mesit, RK Guha
5th International Conference on Computer Games: Artificial Intelligence …, 2004
62004
Optimized collision detection for flexible objects in a large environment
J Mesit, E Hastings, R Guha
Computer Games: Artificial Intelligence, Design, and Education, 2004
22004
A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients
EJ Hastings, J Mesit, RK Guha
2007 3rd International Conference on Testbeds and Research Infrastructure …, 2007
12007
Automatic graphics and game content generation through evolutionary computation
E Hastings
2009
Optimizing Real Time 3D Particle Systems
E Hastings
2009 Index IEEE Transactions on Computational Intelligence and AI in Games Vol.
MP Anastasopoulos, D Ashlock, W Ashlock, FT Asr, Z Azimifar, S Bakkes, ...
Simulation 298, 308, 0
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