Iza Marfisi Schottman
Iza Marfisi Schottman
Associate Professor in Computer Science, LIUM, Université du Maine (France)
Verified email at univ-lemans.fr - Homepage
Title
Cited by
Cited by
Year
Tools and methods for efficiently designing serious games
I Marfisi-Schottman, S George, F Tarpin-Bernard
Proceedings of the 4th Europeen Conference on Games Based Learning ECGBL …, 2010
1242010
Méthodologie, modèles et outils pour la conception de Learning Games
I Marfisi-Schottman
INSA de Lyon, 2012
552012
EDoS: An authoring environment for serious games. Design based on three models
C Tran, S George, I Marfisi-Schottman
4th European Conference on Game-Based Learning, 393-402, 2010
412010
Towards industrialized conception and production of serious games
I Marfisi-Schottman, A Sghaier, S George, F Tarpin-Bernard, P Prévôt
arXiv preprint arXiv:0911.4262, 2009
272009
MoPPLiq: a model for pedagogical adaptation of serious game scenarios
B Marne, T Carron, JM Labat, I Marfisi-Schottman
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
232013
Building on the case teaching method to generate learning games relevant to numerous educational fields
I Marfisi-Schottman, JM Labat, T Carron
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
152013
Supporting teachers to design and use mobile collaborative learning games
I Marfisi-Schottman, S George
142014
Toward a play management system for play-based learning
E Sanchez, C Piau-Toffolon, L Oubahssi, A Serna, I Marfisi-Schottman, ...
European Conference on Technology Enhanced Learning, 484-489, 2016
132016
Un profil d'application de LOM pour les Serious Games
I Marfisi-Schottman, S George, F Tarpin-Bernard
112011
Vers une industrialisation de la conception et de la production de Serious Games
I Marfisi-Schottman, A Sghaier, S Georges, P Patrick, F Tarpin-Bernard
112009
AnAmeter: The first steps to evaluating adaptation
FT Bernard, I Marfisi-Schottman, H Habieb-Mammar
arXiv preprint arXiv:0911.3644, 2009
10*2009
Opphos-a participative light and sound show using mobile phones in crowds
I Marfisi-Schottman, G Karlsson, JC Guss
72013
Approche basée sur la méthode pédagogique des cas pour créer des Learning Games pertinents dans de nombreux domaines d'enseignement
I Marfisi-Schottman, JM Labat, T Carron
72013
Mobile learning game authoring tools: assessment, synthesis and proposals
A Karoui, I Marfisi-Schottman, S George
International Conference on Games and Learning Alliance, 281-291, 2016
62016
From idea to reality: extensive and executable modeling language for mobile learning games
I Marfisi-Schottman, PY Gicquel, A Karoui, S George
European Conference on Technology Enhanced Learning, 428-433, 2016
52016
Towards an efficient mobile learning games design model
A Karoui, I Marfisi-Schottman, S George
52015
Extraire et r {\'e} utiliser des patrons de conception {\a} partir de Learning Games existants
I Marfisi-Schottman, C Piau-Toffolon
arXiv preprint arXiv:1812.10379, 2018
42018
Design of a component-based mobile learning game authoring tool
PY Gicquel, S George, P Laforcade, I Marfisi-Schottman
International Conference on Games and Learning Alliance, 208-217, 2017
42017
Meta serious game: supporting creativity sessions for mobile serious games
I Marfisi-Schottman, PY Gicquel, S George
European Conference on Game Based Learning ECGBL, 407-415, 2016
42016
Comment évaluer la qualité d'un Learning Game pendant sa conception?
I Marfisi-Schottman, S George, F Tarpin-Bernard, P Prévot
42012
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