Real-Time Monte-Carlo Tree Search in Ms Pac-Man T Pepels, MHM Winands, M Lanctot Transactions on Computational Intelligence and AI in Games, 1-1, 2014 | 85 | 2014 |
Monte Carlo tree search with heuristic evaluations using implicit minimax backups M Lanctot, MHM Winands, T Pepels, NR Sturtevant 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 32 | 2014 |
Enhancements for monte-carlo tree search in ms pac-man T Pepels, MHM Winands 2012 IEEE Conference on Computational Intelligence and Games (CIG), 265-272, 2012 | 21 | 2012 |
Minimizing simple and cumulative regret in monte-carlo tree search T Pepels, T Cazenave, MHM Winands, M Lanctot Workshop on Computer Games, 1-15, 2014 | 20 | 2014 |
Quality-based Rewards for Monte-Carlo Tree Search Simulations. T Pepels, MJW Tak, M Lanctot, MHM Winands ECAI, 705-710, 2014 | 11 | 2014 |
Sequential halving for partially observable games T Pepels, T Cazenave, MHM Winands Computer Games, 16-29, 2015 | 4 | 2015 |
REPORT ON THE CIG'12 MS PAC-MAN VS GHOSTS COMPETITION 2012 IEEE Conference on Computational Intelligence in Games (CIG'12) Granada, Spain 11-14 September, 2012 T Pepels ICGA Journal 35 (4), 239-240, 2012 | | 2012 |
Computer Games Workshop 2015 NR Sturtevant, T Pepels, T Cazenave, MHM Winands, B Bouzy, ... | | |