Karim Sehaba
Karim Sehaba
Assistant Professor
Adresse e-mail validée de liris.cnrs.fr
TitreCitée parAnnée
Defining engagement and characterizing engaged-behaviors in digital gaming
P Bouvier, E Lavoué, K Sehaba
Simulation & Gaming 45 (4-5), 491-507, 2014
542014
Enhancing synchronous collaboration by using interactive visualisation of modelled traces
D Clauzel, K Sehaba, Y Prié
Simulation Modelling Practice and Theory 19 (1), 84-97, 2011
532011
Interactive educational games for autistic children with agent-based system
K Sehaba, P Estraillier, D Lambert
International Conference on Entertainment Computing, 422-432, 2005
452005
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
P Bouvier, K Sehaba, É Lavoué
User Modeling and User-Adapted Interaction 24 (5), 413-451, 2014
432014
Identifying learner's engagement in learning games: A qualitative approach based on learner's traces of interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
402013
Tailoring serious games with adaptive pedagogical scenarios: A serious game for persons with cognitive disabilities
AM Hussaan, K Sehaba, A Mille
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
332011
Attention analysis in interactive software for children with autism
AO Mohamed, V Courboulay, K Sehaba, M Ménard
Proceedings of the 8th international ACM SIGACCESS conference on Computers …, 2006
332006
Modelling and visualising traces for reflexivity in synchronous collaborative systems
D Clauzel, K Sehaba, Y Prié
2009 International Conference on Intelligent Networking and Collaborative …, 2009
312009
A planning tool supporting the deployment of cloud applications
TA Lascu, J Mauro, G Zavattaro
2013 IEEE 25th International Conference on Tools with Artificial …, 2013
28*2013
Helping children with cognitive disabilities through serious games: project CLES
AM Hussaan, K Sehaba, A Mille
The proceedings of the 13th international ACM SIGACCESS conference on …, 2011
262011
Adaptive artificial companions learning from users’ feedback
AB Karami, K Sehaba, B Encelle
Adaptive Behavior 24 (2), 69-86, 2016
202016
An emotional model for synthetic characters with personality
K Sehaba, N Sabouret, V Corruble
International Conference on Affective Computing and Intelligent Interaction …, 2007
182007
Adaptive Serious Game for Rehabilitation of persons with cognitive disabilities
AM Hussaan, K Sehaba
2013 IEEE 13th International Conference on Advanced Learning Technologies, 65-69, 2013
122013
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
122007
Using Traces to Qualify Learner's Engagement in Game-Based Learning
P Bouvier, K Sehaba, E Lavoué, S George
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
112013
Système d’aide adaptatif à base de traces
K Sehaba
Revue internationale des technologies en pédagogie universitaire …, 2012
102012
Using interaction traces for evolutionary design support-Application on the Virtual Campus VCIel
K Sehaba, SMV Metz
102011
Interactive system by observation and analysis of behavior for children with autism
S Karim, C Vincent, E Pascal
Assistive Technology: From Virtuality to Reality: AAATE 2005 16, 358, 2005
102005
Adaptive serious game for the re-education of cognitive disorders
K Sehaba, AM Hussaan
92013
Game execution control by analysis of player's behavior
K Sehaba, P Estraillier
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
92006
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