Karim Sehaba
Karim Sehaba
Assistant Professor
Verified email at liris.cnrs.fr
Title
Cited by
Cited by
Year
Defining engagement and characterizing engaged-behaviors in digital gaming
P Bouvier, E Lavoué, K Sehaba
Simulation & Gaming 45 (4-5), 491-507, 2014
922014
Enhancing synchronous collaboration by using interactive visualisation of modelled traces
D Clauzel, K Sehaba, Y Prié
Simulation Modelling Practice and Theory 19 (1), 84-97, 2011
622011
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
P Bouvier, K Sehaba, É Lavoué
User Modeling and User-Adapted Interaction 24 (5), 413-451, 2014
572014
Interactive educational games for autistic children with agent-based system
K Sehaba, P Estraillier, D Lambert
International Conference on Entertainment Computing, 422-432, 2005
512005
Identifying learner's engagement in learning games: a qualitative approach based on learner's traces of interaction
P Bouvier, E Lavoué, K Sehaba, S George
5th International Conference on Computer Supported Education (CSEDU 2013 …, 2013
462013
Tailoring serious games with adaptive pedagogical scenarios: A serious game for persons with cognitive disabilities
AM Hussaan, K Sehaba, A Mille
2011 IEEE 11th International Conference on Advanced Learning Technologies …, 2011
392011
Modelling and visualising traces for reflexivity in synchronous collaborative systems
D Clauzel, K Sehaba, Y Prié
2009 International Conference on Intelligent Networking and Collaborative …, 2009
392009
Attention analysis in interactive software for children with autism
AO Mohamed, V Courboulay, K Sehaba, M Ménard
Proceedings of the 8th international ACM SIGACCESS conference on Computers …, 2006
382006
A planning tool supporting the deployment of cloud applications
TA Lascu, J Mauro, G Zavattaro
2013 IEEE 25th International Conference on Tools with Artificial …, 2013
32*2013
Adaptive artificial companions learning from users’ feedback
AB Karami, K Sehaba, B Encelle
Adaptive Behavior 24 (2), 69-86, 2016
292016
Helping children with cognitive disabilities through serious games: project CLES
AM Hussaan, K Sehaba, A Mille
The proceedings of the 13th international ACM SIGACCESS conference on …, 2011
282011
An emotional model for synthetic characters with personality
K Sehaba, N Sabouret, V Corruble
International Conference on Affective Computing and Intelligent Interaction …, 2007
222007
Scenario analysis based on linear logic
F Collé, R Champagnat, A Prigent
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
172005
Dialogs taking into account experience, emotions and personality
AG Bosser, G Levieux, K Sehaba, A Buendia, V Corruble, ...
Proceedings of the 2nd international conference on Digital interactive media …, 2007
162007
Adaptive Serious Game for Rehabilitation of persons with cognitive disabilities
AM Hussaan, K Sehaba
2013 IEEE 13th International Conference on Advanced Learning Technologies, 65-69, 2013
152013
Using traces to qualify learner's engagement in game-based learning
P Bouvier, K Sehaba, E Lavoué, S George
2013 IEEE 13th International Conference on Advanced Learning Technologies …, 2013
142013
Système d’aide adaptatif à base de traces
K Sehaba
Revue internationale des technologies en pédagogie universitaire …, 2012
132012
Using Interaction traces for evolutionary design support
K Sehaba, S Metz
International Conference on Computer Supported Education, 237-242, 2011
122011
Interactive system by observation and analysis of behavior for children with autism
S Karim, C Vincent, E Pascal
Assistive Technology: From Virtuality to Reality: AAATE 2005 16, 358, 2005
11*2005
Game execution control by analysis of player's behavior
K Sehaba, P Estraillier
Proceedings of the 2006 ACM SIGCHI international conference on Advances in …, 2006
102006
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Articles 1–20