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Vanessa Cesário
Vanessa Cesário
University of Madeira, Interactive Technologies Institute (ITI/LARSyS)
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The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game
V Cesário, M Radeta, S Matos, V Nisi
the 2017 CHI Conference Extended Abstracts on Human Factors in Computing …, 2017
362017
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
V Cesário, S Matos, M Radeta, V Nisi
IFIP Conference on Human-Computer Interaction, INTERACT 2017, 232-241, 2017
262017
Gaming versus storytelling: understanding children’s interactive experiences in a museum setting
M Radeta, V Cesario, S Matos, V Nisi
Interactive Storytelling: 10th International Conference on Interactive …, 2017
252017
Teenage visitor experience: Classification of behavioral dynamics in museums
V Cesário, D Petrelli, V Nisi
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
222020
Guidelines for combining storytelling and gamification: Which features would teenagers desire to have a more enjoyable museum experience?
V Cesário
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
212019
Co-designing gaming experiences for museums with teenagers
V Cesário, A Coelho, V Nisi
Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019
192019
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences
V Cesário, V Nisi
International Journal of Child-Computer Interaction 33, 100454, 2022
172022
Design Patterns to Enhance Teens’ Museum Experiences
V Cesário, A Coelho, V Nisi
32nd British Human Computer Interaction Conference, 2018
172018
Teenagers as Experience Seekers Regarding Interactive Museums Tours
V Cesário, A Coelho, V Nisi
International Conference on Design and Digital Communication (DIGICOM 2017 …, 2017
152017
" This Is Nice but That Is Childish" Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals
V Cesário, A Coelho, V Nisi
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in …, 2019
142019
Augmented reality museum’s gaming for digital natives: Haunted encounters in the Carvalhal’s palace
V Nisi, V Cesario, N Nunes
Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019
132019
Memories of Carvalhal’s palace: haunted encounters, a museum experience to engage teenagers
V Cesário, R Trindade, S Olim, V Nisi
Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019
132019
A natural history museum experience: memories of carvalhal’s palace–turning point
V Cesário, S Olim, V Nisi
International Conference on Interactive Digital Storytelling, 339-343, 2020
122020
Children's Books: Paper VS Digital, What Do They Prefer?
V Cesário, P Freitas, D Pimentel, V Nisi
Proceedings of the The 15th International Conference on Interaction Design …, 2016
122016
Impalpable Narratives: How to capture intangible cultural heritage of migrant communities
V Nisi, H Bostock, V Cesário, A Acedo, N Nunes
Proceedings of the 10th International Conference on Communities …, 2021
112021
Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned
V Cesário, A Coelho, V Nisi
32nd British Human Computer Interaction Conference, 2018
102018
Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences
V Cesário
32nd British Human Computer Interaction Conference, 2018
92018
Enhancing museums’ experiences through games and stories for young audiences
V Cesário, A Coelho, V Nisi
Interactive Storytelling: 10th International Conference on Interactive …, 2017
72017
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies
V Cesário, V Nisi
ACM Journal on Computing and Cultural Heritage 16 (2), 1-20, 2023
62023
Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour
V Cesário, M Radeta, A Coelho, V Nisi
IFIP Conference on Human-Computer Interaction, INTERACT 2017, 464-468, 2017
62017
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