Mathias Paulin
Mathias Paulin
IRIT-Université de Toulouse
Adresse e-mail validée de irit.fr - Page d'accueil
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Real-time Soft Shadow Mapping by Backprojection.
G Guennebaud, L Barthe, M Paulin
Rendering techniques, 227-234, 2006
1242006
Implicit skinning: real-time skin deformation with contact modeling
R Vaillant, L Barthe, G Guennebaud, MP Cani, D Rohmer, B Wyvill, ...
ACM Transactions on Graphics (TOG) 32 (4), 1-12, 2013
1182013
Monte Carlo advances and concentrated solar applications
J Delatorre, G Baud, JJ Bézian, S Blanco, C Caliot, JF Cornet, C Coustet, ...
Solar Energy 103, 653-681, 2014
832014
High‐quality adaptive soft shadow mapping
G Guennebaud, L Barthe, M Paulin
Computer graphics forum 26 (3), 525-533, 2007
692007
Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering.
G Guennebaud, M Paulin
VMV 20003, 1-10, 2003
572003
A gradient-based implicit blend
O Gourmel, L Barthe, MP Cani, B Wyvill, A Bernhardt, M Paulin, ...
ACM Transactions on Graphics (TOG) 32 (2), 1-12, 2013
542013
Deferred splatting
G Guennebaud, L Barthe, M Paulin
Computer Graphics Forum 23 (3), 653-660, 2004
452004
Scalable photon splatting for global illumination
F Lavignotte, M Paulin
Proceedings of the 1st international conference on Computer graphics and …, 2003
432003
Accurate shadows by depth complexity sampling
V Forest, L Barthe, M Paulin
Computer Graphics Forum 27 (2), 663-674, 2008
382008
Combinatorial bidirectional path‐tracing for efficient hybrid CPU/GPU rendering
A Pajot, L Barthe, M Paulin, P Poulin
Computer Graphics Forum 30 (2), 315-324, 2011
352011
BRDF measurement modelling using wavelets for efficient path tracing
L Claustres, M Paulin, Y Boucher
Computer Graphics Forum 22 (4), 701-716, 2003
332003
Realistic soft shadows by penumbra-wedges blending
V Forest, L Barthe, M Paulin
292006
Interpolatory refinement for real-time processing of point-based geometry.
G Guennebaud, L Barthe, M Paulin
Comput. Graph. Forum 24 (3), 657-666, 2005
282005
Fitted BVH for fast raytracing of metaballs
O Gourmel, A Pajot, M Paulin, L Barthe, P Poulin
Computer Graphics Forum 29 (2), 281-288, 2010
262010
Real-time hierarchical binary-scene voxelization
V Forest, L Barthe, M Paulin
journal of graphics, gpu, and game tools 14 (3), 21-34, 2009
252009
Wavelet encoding of BRDFs for real-time rendering
L Claustres, L Barthe, M Paulin
Proceedings of Graphics Interface 2007, 169-176, 2007
252007
Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering.
G Guennebaud, L Barthe, M Paulin
SPBG, 49-57, 2006
242006
Photon splatting for participating media
A Boudet, P Pitot, D Pratmarty, M Paulin
Proceedings of the 3rd international conference on Computer graphics and …, 2005
232005
Spectral brdf modeling using wavelets
L Claustres, Y Boucher, M Paulin
Wavelet and Independent Component Analysis Applications IX 4738, 33-43, 2002
212002
Hybrid CPU/GPU KD-Tree construction for versatile ray tracing
JP Roccia, C Coustet, M Paulin
182012
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