Susan M. Ferreira
Susan M. Ferreira
Post Doctoral Fellow, LICEF Research Center, Université du Québec (TELUQ).
Verified email at upf.edu
TitleCited byYear
Older people’s production and appropriation of digital videos: an ethnographic study
SM Ferreira, S Sayago, J Blat
Behaviour & Information Technology 36 (6), 557-574, 2017
152017
Going beyond telecenters to foster the digital inclusion of older people in Brazil: lessons learned from a rapid ethnographical study
SM Ferreira, S Sayago, J Blat
Information Technology for Development 22 (sup1), 26-46, 2016
142016
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Games and Culture 11 (1-2), 53-80, 2016
142016
Game based learning: a case study on designing an educational game for children in developing countries
SM Ferreira, C Gouin-Vallerand, R Hotte
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
132016
Towards iTV services for older people: exploring their interactions with online video portals in different cultural backgrounds
SM Ferreira, S Sayago, J Blat
Technology and Disability 26 (4), 199–209, 2014
92014
Preliminary findings of an ethnographical research on designing accessible geolocated services with older people
V Righi, G Malón, S Ferreira, S Sayago, J Blat
International Conference on Universal Access in Human-Computer Interaction …, 2011
92011
Towards a mobile serious game environment for children self-learning
C Gouin-Vallerand, SM Ferreira, R Hotte
Proceedings of the 4th EAI International Conference on Smart Objects and …, 2018
72018
Applying mouse tracking to investigate patterns of mouse movements in web forms
S Ferreira, E Arroyo, R Tarrago, J Blat
Universitat Pompeu Fabra, 2010
72010
Co-designing with a community of older learners for over 10 years by moving user-driven participation from the margin to the centre
V Righi, S Sayago, A Rosales, SM Ferreira, J Blat
CoDesign 14 (1), 32-44, 2018
52018
A mobile platform for controlling and interacting with a do-it-yourself smart eyewear
D Brun, SM Ferreira, C Gouin-Vallerand, S George
International Journal of Pervasive Computing and Communications, 2017
52017
CARTON project: do-it-yourself approach to turn a smartphone into a smart eyewear
D Brun, SM Ferreira, C Gouin-Vallerand, S George
Proceedings of the 14th International Conference on Advances in Mobile …, 2016
52016
Electronic networking in Brazil: Electronic networking in developing countries
SMSP FERREIRA
FID news bulletin 44 (11), 282-285, 1994
51994
Towards designing more accessible interactions of older people with digital TV
S Ferreira, S Sayago, E Arroyo, J Blat
ACM SIGACCESS Accessibility and Computing, 24-29, 2011
32011
Digital learning game scenario: A pedagogical pattern applied to serious game design
R Hotte, SM Ferreira, S Abdessettar, C Gouin-Vallerand
22017
An Alternative view of ICTs use by older people in human-computer interaction: similarities, digital content creation and perceived well-being
SM Ferreira
Universitat Pompeu Fabra, 2015
22015
D8. 1 Second report on experiences of digital game play. Proyecto Cero Worthplay (WorthPlaying Digital Games for Active and Positive Ageing). 2014
A Rosales, V Righi, S Ferreira, J Tirado, S Sayago, J Blat
22014
Designing a Mobile Application for Older Adults: A Case Study to improve Safe Driving
P Ruer, S Ferreira, ÉF Vallières, C Gouin-Vallerand
Springer, 2017
12017
Learning in later Life while engaging in cross-generational digital content creation and playful educational activities
SM Ferreira, S Sayago, J Blat
Game-Based Learning Across the Lifespan, 115-129, 2017
12017
Older People Positive, Active and Creative ICT Use: A Study in Three Countries
SM Ferreira, S Sayago, J Blat
Perspectives on Human-Computer Interaction Research with Older People, 183-197, 2019
2019
Digital Games and Older People from a Theoretical and Conceptual Perspective: A Critical Literature Review
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Ageing and Digital Technology, 83-96, 2019
2019
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