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Chao Peng
Chao Peng
Verified email at g.rit.edu - Homepage
Title
Cited by
Cited by
Year
Dispelling the gorilla arm syndrome: the viability of prolonged gesture interactions
JT Hansberger, C Peng, SL Mathis, V Areyur Shanthakumar, ...
Virtual, Augmented and Mixed Reality: 9th International Conference, VAMR …, 2017
612017
Design and evaluation of a hand gesture recognition approach for real-time interactions
VA Shanthakumar, C Peng, J Hansberger, L Cao, S Meacham, V Blakely
Multimedia Tools and Applications 79 (25), 17707-17730, 2020
592020
A GPU‐based approach for massive model rendering with frame‐to‐frame coherence
C Peng, Y Cao
Computer Graphics Forum 31 (2pt2), 393-402, 2012
392012
Ellic’s exercise class: promoting physical activities during exergaming with immersive virtual reality
L Cao, C Peng, Y Dong
Virtual reality 25, 597-612, 2021
282021
Gamification of Apollo lunar exploration missions for learning engagement
C Peng, L Cao, S Timalsena
Entertainment Computing 19, 53-64, 2017
282017
A survey of immersive technologies and applications for industrial product development
R Liu, C Peng, Y Zhang, H Husarek, Q Yu
Computers & Graphics 100, 137-151, 2021
232021
Real-time gesture recognition using 3D sensory data and a light convolutional neural network
N Diliberti, C Peng, C Kaufman, Y Dong, JT Hansberger
Proceedings of the 27th ACM International Conference on Multimedia, 401-410, 2019
232019
Hand gesture controls for image categorization in immersive virtual environments
C Peng, JT Hansberger, L Cao, VA Shanthakumar
2017 IEEE Virtual Reality (VR), 331-332, 2017
202017
A multimodal interface for virtual information environments
JT Hansberger, C Peng, V Blakely, S Meacham, L Cao, N Diliberti
Virtual, Augmented and Mixed Reality. Multimodal Interaction: 11th …, 2019
192019
Introductory game development course: A mix of programming and art
C Peng
2015 International Conference on Computational Science and Computational …, 2015
192015
Usability and engagement study for a serious virtual reality game of lunar exploration missions
L Cao, C Peng, JT Hansberger
Informatics 6 (4), 44, 2019
182019
A real-time system for crowd rendering: parallel lod and texture-preserving approach on gpu
C Peng, SI Park, Y Cao, J Tian
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
172011
Fast mapping and morphing for genus-zero meshes with cross spherical parameterization
C Peng, S Timalsena
Computers & Graphics 59, 107-118, 2016
162016
A GPU-accelerated approach for feature tracking in time-varying imagery datasets
C Peng, S Sahani, J Rushing
IEEE Transactions on Visualization and Computer Graphics 23 (10), 2262-2274, 2016
112016
Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation.
Y Dong, C Peng
EGPGV@ EuroVis, 69-78, 2019
82019
A case study of user experience on hand-gesture video games
C Peng, J Hansberger, VA Shanthakumar, S Meacham, V Blakley, L Cao
2018 IEEE Games, Entertainment, Media Conference (GEM), 453-457, 2018
82018
Parallel LOD for CAD model rendering with effective GPU memory usage
C Peng, Y Cao
Computer-Aided Design and Applications 13 (2), 173-183, 2016
82016
Real-time large crowd rendering with efficient character and instance management on GPU
Y Dong, C Peng
International Journal of Computer Games Technology 2019, 2019
72019
Multi-GPU multi-display rendering of extremely large 3D environments
Y Dong, C Peng
The Visual Computer 39 (12), 6473-6489, 2023
62023
Real-time multimodal interaction in virtual reality-a case study with a large virtual interface
L Cao, H Zhang, C Peng, JT Hansberger
Multimedia Tools and Applications 82 (16), 25427-25448, 2023
62023
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