Collision detection for deformable objects M Teschner, S Kimmerle, B Heidelberger, G Zachmann, L Raghupathi, ... Computer graphics forum 24 (1), 61-81, 2005 | 778 | 2005 |
Virtual reality as a tool for verification of assembly and maintenance processes AG De Sa, G Zachmann Computers & Graphics 23 (3), 389-403, 1999 | 535 | 1999 |
Rapid collision detection by dynamically aligned DOP-trees G Zachmann Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat …, 1998 | 236 | 1998 |
GPU-ABiSort: Optimal parallel sorting on stream architectures A Greb, G Zachmann Proceedings 20th IEEE International Parallel & Distributed Processing …, 2006 | 150 | 2006 |
Virtual reality in assembly simulation-collision detection, simulation algorithms, and interaction techniques G Zachmann Zachmann, Gabriel, 2000 | 128 | 2000 |
Minimal hierarchical collision detection G Zachmann Proceedings of the ACM symposium on Virtual reality software and technology …, 2002 | 113 | 2002 |
Point cloud collision detection J Klein, G Zachmann Computer Graphics Forum 23 (3), 567-576, 2004 | 99 | 2004 |
Natural and robust interaction in virtual assembly simulation G Zachmann, A Rettig Eighth ISPE International Conference on Concurrent Engineering: Research and …, 2001 | 96 | 2001 |
Geometric data structures for computer graphics G Zachmann, E Langetepe Eurographics (Tutorials), 2002 | 86 | 2002 |
Distortion correction of magnetic fields for position tracking G Zachmann Proceedings computer graphics international, 213-220, 1997 | 76 | 1997 |
Geometric data structures for computer graphics E Langetepe, G Zachmann AK Peters/CRC Press, 2006 | 74 | 2006 |
Inner sphere trees for proximity and penetration queries. R Weller, G Zachmann Robotics: science and systems 2, 2009 | 71 | 2009 |
A unified approach for physically-based simulations and haptic rendering R Weller, G Zachmann Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 151-159, 2009 | 64 | 2009 |
Integrating virtual reality for virtual prototyping A Gomes de S, G Zachmann International Design Engineering Technical Conferences and Computers and …, 1998 | 62 | 1998 |
'Visual-fidelity'dataglove calibration F Kahlesz, G Zachmann, R Klein Proceedings Computer Graphics International, 2004., 403-410, 2004 | 59 | 2004 |
Real-time and exact collision detection for interactive virtual prototyping G Zachmann International Design Engineering Technical Conferences and Computers and …, 1997 | 59 | 1997 |
The boxtree: Exact and fast collision detection of arbitrary polyhedra G Zachmann First Workshop on Simulation and Interaction in Virtual Environments (SIVE 95), 1995 | 57 | 1995 |
Hardware-accelerated ambient occlusion computation. M Sattler, R Sarlette, G Zachmann, R Klein VMV, 331-338, 2004 | 55 | 2004 |
Optimizing the collision detection pipeline G Zachmann Proc. of the First International Game Technology Conference (GTEC) 2, 2001 | 54 | 2001 |
Point cloud surfaces using geometric proximity graphs J Klein, G Zachmann Computers & Graphics 28 (6), 839-850, 2004 | 51 | 2004 |