Theodore Lim
Theodore Lim
Adresse e-mail validée de hw.ac.uk
TitreCitée parAnnée
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
EA Boyle, T Hainey, TM Connolly, G Gray, J Earp, M Ott, T Lim, M Ninaus, ...
Computers & Education 94, 178-192, 2016
5072016
Mapping learning and game mechanics for serious games analysis
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
4262015
Generative and discriminative voxel modeling with convolutional neural networks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1608.04236, 2016
2352016
Neural photo editing with introspective adversarial networks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1609.07093, 2016
1972016
3D modeling with the ACIS Toolkit
JR Corney, T Lim
Saxe-Coburg Publications, 2001
1662001
Smash: one-shot model architecture search through hypernetworks
A Brock, T Lim, JM Ritchie, N Weston
arXiv preprint arXiv:1708.05344, 2017
1632017
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting
S Arnab, K Brown, S Clarke, I Dunwell, T Lim, N Suttie, S Louchart, ...
Computers & Education 69, 15-30, 2013
1332013
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements
Z Kosmadoudi, T Lim, J Ritchie, S Louchart, Y Liu, R Sung
Computer-Aided Design 45 (3), 777-795, 2013
1032013
3D Modeling using the ACIS Kernel and Toolkit
J Corney
John Wiley & Sons, Inc., 1997
741997
Upper extremity rehabilitation of stroke: facilitation of corticospinal excitability using virtual mirror paradigm
YJ Kang, HK Park, HJ Kim, T Lim, J Ku, S Cho, SI Kim, ES Park
Journal of neuroengineering and rehabilitation 9 (1), 71, 2012
602012
Optimizing tool selection
T Lim, J Corney, JM Ritchie, DER Clark
International Journal of Production Research 39 (6), 1239-1256, 2001
602001
Brain–computer interface game applications for combined neurofeedback and biofeedback treatment for children on the autism spectrum
EVC Friedrich, N Suttie, A Sivanathan, T Lim, S Louchart, JA Pineda
Frontiers in neuroengineering 7, 21, 2014
592014
Automated design process modelling and analysis using immersive virtual reality
RCW Sung, JM Ritchie, G Robinson, PN Day, JR Corney, T Lim
Computer-Aided Design 41 (12), 1082-1094, 2009
542009
Factors affecting user performance in haptic assembly
T Lim, JM Ritchie, RG Dewar, JR Corney, P Wilkinson, M Calis, ...
Virtual reality 11 (4), 241-252, 2007
542007
The effect of haptic, visual and auditory feedback on an insertion task on a 2-screen workbench
A Lécuyer, C Mégard, JM Burkhardt, T Lim, S Coquillart, P Coiffet, L Graux
Proceedings of the Immersive Projection Technology Symposium 2, 2002
542002
An effective neurofeedback intervention to improve social interactions in children with autism spectrum disorder
EVC Friedrich, A Sivanathan, T Lim, N Suttie, S Louchart, S Pillen, ...
Journal of autism and developmental disorders 45 (12), 4084-4100, 2015
532015
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
472012
The development of a physics and constraint-based haptic virtual assembly system
G Gonzalez-Badillo, H Medellin-Castillo, T Lim, J Ritchie, S Garbaya
Assembly Automation, 2014
442014
Exact tool sizing for feature accessibility
T Lim, J Corney, DER Clark
The International Journal of Advanced Manufacturing Technology 16 (11), 791-802, 2000
402000
Development of a haptic virtual reality system for assembly planning and evaluation
G Gonzalez-Badillo, HI Medellin-Castillo, T Lim
Procedia Technology 7, 265-272, 2013
342013
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