Towards a model of user experience in immersive virtual environments K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir Advances in Human-Computer Interaction 2018, 2018 | 82 | 2018 |
Immersion and persistence: Improving learners’ engagement in authentic learning situations G Loup, A Serna, S Iksal, S George Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016 | 71 | 2016 |
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting G Loup, E Loup-Escande International Journal of Human–Computer Interaction 35 (14), 1270-1278, 2019 | 34 | 2019 |
User-centred BCI videogame design E Loup-Escande, F Lotte, G Loup, A Lécuyer Handbook of digital games and entertainment technologies, 2015 | 15 | 2015 |
Toward a play management system for play-based learning E Sanchez, C Piau-Toffolon, L Oubahssi, A Serna, I Marfisi-Schottman, ... Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016 | 14 | 2016 |
Fondements et caractérisation des jeux épistémiques numériques pervasifs G Loup, S George, A Serna 7ème Conférence sur les Environnements Informatiques pour l'Apprentissage …, 2015 | 14 | 2015 |
From design to management of digital epistemic games L Oubahssi, C Piau-Toffolon, G Loup, É Sanchez International Journal of Serious Games 7 (1), 23-46, 2020 | 10 | 2020 |
Designing acceptable emerging technologies: what contribution from ergonomics? E Loup-Escande, G Loup Theoretical Issues in Ergonomics Science 22 (5), 581-602, 2021 | 9 | 2021 |
Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage E Loup-Escande, S Herbulot, A Ngandjong, R Lelong, G Loup, AA Franco Psychology and Education 57 (2), 111-116, 2020 | 7 | 2020 |
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform B Poussard, G Loup, O Christmann, R Eynard, M Pallot, S Richir, ... Proceedings of the 2014 Virtual Reality International Conference, 1-8, 2014 | 7 | 2014 |
Conception et développement d’interactions immersives pour jeux sérieux G Loup Le Mans Université, 2017 | 3 | 2017 |
REARTH un exemple de Jeu Epistemique Numerique De la conception à l’experimentation F Sauret, V Emin-Martinez, G Loup, L Oubahssi, C Piau-Toffolon, ... Colloque Enseignement des Technologies et des Sciences de l'Information et …, 2017 | 3 | 2017 |
A visual programming tool to design mixed and virtual reality interactions G Loup, S George, I Marfisi, A Serna International Journal of Virtual Reality 18 (2), 19-29, 2018 | 2 | 2018 |
Towards an immersive debriefing of serious games in virtual reality: A framework concept J Degand, G Loup, JY Didier Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021 | 1 | 2021 |
ADDEGames: An Assistance Design tool for Digital Epistemic Games L Oubahssi, G Loup, C Piau-Toffolon, O Mahdi 2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018 | 1 | 2018 |
MIREDGE: un outil communautaire pour l’implémentation d’interactions immersives G Loup, A Serna, S George 29ème conférence francophone sur l'Interaction Homme-Machine, 3 p., 2017 | 1 | 2017 |
Environnement de développement pour l’intégration de composants de réalité mixte dans les jeux sérieux G Loup RJC-EIAH 2016, 137, 2016 | 1 | 2016 |
Design and Usability Assessment of a Cognitive Screening Digital Tool on Tablet: AlzVR Project F Maronnat, G Loup, J Degand, F Davesne, S Otmane Preprints, 2024 | | 2024 |
Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos DXH Mai, G Loup, JY Didier 16th International Conference on Advances in Computer-Human Interaction …, 2023 | | 2023 |
A new method of designing an interactive scenario of serious games based on panoramic videos XH Mai, G Loup, JY Didier 24th Virtual Reality International Conference (VRIC 2022), 2022 | | 2022 |