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Guillaume LOUP
Guillaume LOUP
Assistant professor - Univ Evry Paris Saclay - IBISC Lab
Adresse e-mail validée de univ-evry.fr - Page d'accueil
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Towards a model of user experience in immersive virtual environments
K Tcha-Tokey, O Christmann, E Loup-Escande, G Loup, S Richir
Advances in Human-Computer Interaction 2018, 2018
822018
Immersion and persistence: Improving learners’ engagement in authentic learning situations
G Loup, A Serna, S Iksal, S George
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
712016
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting
G Loup, E Loup-Escande
International Journal of Human–Computer Interaction 35 (14), 1270-1278, 2019
342019
User-centred BCI videogame design
E Loup-Escande, F Lotte, G Loup, A Lécuyer
Handbook of digital games and entertainment technologies, 2015
152015
Toward a play management system for play-based learning
E Sanchez, C Piau-Toffolon, L Oubahssi, A Serna, I Marfisi-Schottman, ...
Adaptive and Adaptable Learning: 11th European Conference on Technology …, 2016
142016
Fondements et caractérisation des jeux épistémiques numériques pervasifs
G Loup, S George, A Serna
7ème Conférence sur les Environnements Informatiques pour l'Apprentissage …, 2015
142015
From design to management of digital epistemic games
L Oubahssi, C Piau-Toffolon, G Loup, É Sanchez
International Journal of Serious Games 7 (1), 23-46, 2020
102020
Designing acceptable emerging technologies: what contribution from ergonomics?
E Loup-Escande, G Loup
Theoretical Issues in Ergonomics Science 22 (5), 581-602, 2021
92021
Effects of a virtual reality game on learning performances and motivation: example of Nanoviewer in the field of energy storage
E Loup-Escande, S Herbulot, A Ngandjong, R Lelong, G Loup, AA Franco
Psychology and Education 57 (2), 111-116, 2020
72020
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform
B Poussard, G Loup, O Christmann, R Eynard, M Pallot, S Richir, ...
Proceedings of the 2014 Virtual Reality International Conference, 1-8, 2014
72014
Conception et développement d’interactions immersives pour jeux sérieux
G Loup
Le Mans Université, 2017
32017
REARTH un exemple de Jeu Epistemique Numerique De la conception à l’experimentation
F Sauret, V Emin-Martinez, G Loup, L Oubahssi, C Piau-Toffolon, ...
Colloque Enseignement des Technologies et des Sciences de l'Information et …, 2017
32017
A visual programming tool to design mixed and virtual reality interactions
G Loup, S George, I Marfisi, A Serna
International Journal of Virtual Reality 18 (2), 19-29, 2018
22018
Towards an immersive debriefing of serious games in virtual reality: A framework concept
J Degand, G Loup, JY Didier
Games and Learning Alliance: 10th International Conference, GALA 2021, La …, 2021
12021
ADDEGames: An Assistance Design tool for Digital Epistemic Games
L Oubahssi, G Loup, C Piau-Toffolon, O Mahdi
2018 IEEE 18th International Conference on Advanced Learning Technologies …, 2018
12018
MIREDGE: un outil communautaire pour l’implémentation d’interactions immersives
G Loup, A Serna, S George
29ème conférence francophone sur l'Interaction Homme-Machine, 3 p., 2017
12017
Environnement de développement pour l’intégration de composants de réalité mixte dans les jeux sérieux
G Loup
RJC-EIAH 2016, 137, 2016
12016
Design and Usability Assessment of a Cognitive Screening Digital Tool on Tablet: AlzVR Project
F Maronnat, G Loup, J Degand, F Davesne, S Otmane
Preprints, 2024
2024
Usability of An Immersive Authoring Tool: An Experimental Study for the Scenarization of Interactive Panoramic Videos
DXH Mai, G Loup, JY Didier
16th International Conference on Advances in Computer-Human Interaction …, 2023
2023
A new method of designing an interactive scenario of serious games based on panoramic videos
XH Mai, G Loup, JY Didier
24th Virtual Reality International Conference (VRIC 2022), 2022
2022
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