Esteban Walter Gonzalez Clua
Esteban Walter Gonzalez Clua
professor of Computer Science, universidade federal fluminense
Verified email at ic.uff.br
TitleCited byYear
Turning real-world software development into a game
EB Passos, DB Medeiros, PAS Neto, EWG Clua
2011 Brazilian Symposium on Games and Digital Entertainment, 260-269, 2011
692011
Desenvolvimento de jogos 3D: concepção, design e programação
EWG Clua, JR Bittencourt
Anais da XXIV Jornada de Atualização em Informática do Congresso da …, 2005
662005
grmobile: A framework for touch and accelerometer gesture recognition for mobile games
M Joselli, E Clua
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 141-150, 2009
562009
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
462008
Uma nova concepção para a criação de jogos educativos
EWG Clua, JR Bittencourt
Simpósio Brasileiro de Informática na Educação 36, 2004
462004
A new physics engine with automatic process distribution between CPU-GPU
M Joselli, E Clua, A Montenegro, A Conci, P Pagliosa
Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, 149-156, 2008
442008
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
402009
Minimizing cyber sickness in head mounted display systems: design guidelines and applications
TM Porcino, E Clua, D Trevisan, CN Vasconcelos, L Valente
2017 IEEE 5th international conference on serious games and applications for …, 2017
382017
CATRA: interactive measuring and modeling of cataracts
VF Pamplona, EB Passos, J Zizka, MM Oliveira, E Lawson, E Clua, ...
ACM Transactions on Graphics (TOG) 30 (4), 47, 2011
372011
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
352008
Semiotic inspection of a game for children with down syndrome
A Brandão, DG Trevisan, L Brandão, B Moreira, G Nascimento, ...
2010 Brazilian Symposium on Games and Digital Entertainment, 199-210, 2010
332010
Importância e impacto dos jogos educativos na sociedade
EWG Clua, CLL Junior, RJM Nabais
I Workshop Brasileiro de Jogos e Entretenimento Digital. Proceedings. SBC …, 2002
292002
A comparison between background subtraction algorithms using a consumer depth camera.
K Greff, A Brandão, S Krauß, D Stricker, E Clua
VISAPP (1), 431-436, 2012
282012
A new stochastic cellular automata model for traffic flow simulation with drivers’ behavior prediction
M Zamith, RCP Leal-Toledo, E Clua, EM Toledo, GVP de Magalhães
Journal of computational science 9, 51-56, 2015
272015
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
272009
An architecture for game interaction using mobile
M Joselli, JR Da Silva, M Zamith, E Clua, M Pelegrino, E Mendonça, ...
2012 IEEE International Games Innovation Conference, 1-5, 2012
262012
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
262010
Jecripe: stimulating cognitive abilities of children with down syndrome in pre-scholar age using a game approach
A Brandão, L Brandão, G Nascimento, B Moreira, CN Vasconcelos, ...
Proceedings of the 7th International Conference on Advances in Computer …, 2010
252010
A game loop architecture for the GPU used as a math coprocessor in real-time applications
RCPLT MPM Zamith, EWG Clua, A Conci, A Montenegro
Computers in Entertainment (CIE) 6 (3), 42, 2008
252008
Introdução à ciência da computação com jogos: aprendendo a programar com entretenimento
B FEIJÓ, E Clua, FS Silva
Campos Elsevier, 2010
24*2010
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Articles 1–20