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Theresa Jean Tanenbaum
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Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice
TJ Tanenbaum, AM Williams, A Desjardins, K Tanenbaum
Proceedings of the SIGCHI conference on human factors in computing systems …, 2013
5722013
Why we use and abandon smart devices
A Lazar, C Koehler, TJ Tanenbaum, DH Nguyen
Proceedings of the 2015 ACM international joint conference on pervasive and …, 2015
4682015
Well read: Applying close reading techniques to gameplay experiences
J Bizzocchi, TJ Tanenbaum
Well Played 3.0: Video Games, Value and Meaning 3, 2011
2272011
Futura: design for collaborative learning and game play on a multi-touch digital tabletop
AN Antle, A Bevans, TJ Tanenbaum, K Seaborn, S Wang
Proceedings of the fifth international conference on Tangible, embedded, and …, 2010
1852010
Steampunk as design fiction
TJ Tanenbaum, K Tanenbaum, R Wakkary
Proceedings of the SIGCHI conference on human factors in computing systems …, 2012
1672012
Alternate endings: using fiction to explore design futures
C Linehan, BJ Kirman, S Reeves, MA Blythe, TJ Tanenbaum, ...
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 45-48, 2014
1462014
Design fictional interactions: why HCI should care about stories
TJ Tanenbaum
interactions 21 (5), 22-23, 2014
1412014
Commitment to meaning: A reframing of agency in games
K Tanenbaum, TJ Tanenbaum
1072009
Mass Effect 2: A case study in the design of game narrative
J Bizzocchi, TJ Tanenbaum
Bulletin of Science, Technology & Society 32 (5), 393-404, 2012
932012
Agency as commitment to meaning: communicative competence in games
K Tanenbaum, TJ Tanenbaum
Digital Creativity 21 (1), 11-17, 2010
812010
Playing to wait: A taxonomy of idle games
SA Alharthi, O Alsaedi, ZO Toups, TJ Tanenbaum, J Hammer
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
802018
The limits of our imagination: design fiction as a strategy for engaging with dystopian futures
TJ Tanenbaum, M Pufal, K Tanenbaum
Proceedings of the Second Workshop on Computing within Limits, 1-9, 2016
712016
" How do I make this thing smile?" An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms
TJ Tanenbaum, N Hartoonian, J Bryan
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
692020
Evaluating design fiction: The right tool for the job
EPS Baumer, M Blythe, TJ Tanenbaum
Proceedings of the 2020 ACM Designing Interactive Systems Conference, 1901-1913, 2020
682020
The Reading Glove: designing interactions for object-based tangible storytelling
TJ Tanenbaum, K Tanenbaum, A Antle
proceedings of the 1st augmented human international conference, 1-9, 2010
642010
Games, narrative and the design of interface
J Bizzocchi, MA Ben Lin, TJ Tanenbaum
International Journal of Arts and Technology 4 (4), 460-479, 2011
582011
Rock Band: a case study in the design of embodied interface experience
TJ Tanenbaum, J Bizzocchi
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 127-134, 2009
552009
Games for change: Looking at models of persuasion through the lens of design
AN Antle, TJ Tanenbaum, A Macaranas, J Robinson
Playful User Interfaces, 163-184, 2014
532014
Being in the story: readerly pleasure, acting theory, and performing a role
TJ Tanenbaum
International Conference on Interactive Digital Storytelling, 55-66, 2011
512011
Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game
AN Antle, TJ Tanenbaum, A Bevans, K Seaborn, S Wang
IFIP Conference on Human-Computer Interaction, 194-211, 2011
502011
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