Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic C Scrivner, JA Johnson, J Kjeldgaard-Christiansen, M Clasen Personality and individual differences 168, 110397, 2021 | 185 | 2021 |
Horror, personality, and threat simulation: A survey on the psychology of scary media. M Clasen, J Kjeldgaard-Christiansen, JA Johnson Evolutionary Behavioral Sciences 14 (3), 213, 2020 | 105 | 2020 |
Evil origins: A Darwinian genealogy of the popcultural villain. J Kjeldgaard-Christiansen Evolutionary Behavioral Sciences 10 (2), 109, 2016 | 59 | 2016 |
A cross-disciplinary survey of beliefs about human nature, culture, and science J Carroll, JA Johnson, C Salmon, J Kjeldgaard-Christiansen, M Clasen, ... Evolutionary Studies in Imaginative Culture 1 (1), 00001026613112, 2017 | 36 | 2017 |
The bad breaks of Walter White: An evolutionary approach to the fictional antihero J Kjeldgaard-Christiansen Evolutionary Studies in Imaginative Culture 1 (1), 103-120, 2017 | 31 | 2017 |
Do dark personalities prefer dark characters? A personality psychological approach to positive engagement with fictional villainy J Kjeldgaard-Christiansen, A Fiskaali, H Høgh-Olesen, JA Johnson, ... Poetics 85, 101511, 2021 | 27 | 2021 |
Threat simulation in virtual limbo: An evolutionary approach to horror video games J Kjeldgaard-Christiansen, M Clasen Journal of Gaming & Virtual Worlds 11 (2), 119-138, 2019 | 24 | 2019 |
Splintering the gamer’s dilemma: Moral intuitions, motivational assumptions, and action prototypes J Kjeldgaard-Christiansen Ethics and Information Technology 22 (1), 93-102, 2020 | 19 | 2020 |
Disney’s Shifting Visions of Villainy from the 1990s to the 2010s: A Biocultural Analysis J Kjeldgaard-Christiansen, SH Schmidt Evolutionary Studies in Imaginative Culture 3 (2), 1-16, 2019 | 19 | 2019 |
Social Signals and Antisocial Essences: The Function of Evil Laughter in Popular Culture. J Kjeldgaard‐Christiansen Journal of Popular Culture 51 (5), 2018 | 17 | 2018 |
A consilient approach to horror video games: Challenges and opportunities M Clasen, J Kjeldgaard-Christiansen Academic Quarter| Akademisk kvarter, 137-152, 2016 | 15 | 2016 |
A structure of antipathy: Constructing the villain in narrative film J Kjeldgaard-Christiansen Projections 13 (1), 67-90, 2019 | 12 | 2019 |
The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium J Kjeldgaard-Christiansen, M Hejná Games and Culture 18 (5), 578-597, 2023 | 7 | 2023 |
Horror, personality, and threat simulation: A survey on the psychology of scary media. Evolutionary Behavioral Sciences, 14 (3), 213–230 M Clasen, J Kjeldgaard-Christiansen, JA Johnson | 7 | 2020 |
“We are legion”: Possession myth as a lens for understanding cultural and psychological evolution. BB Boutwell, M Clasen, J Kjeldgaard-Christiansen Evolutionary Behavioral Sciences 15 (1), 1, 2021 | 6 | 2021 |
“Unbreakable, Incorruptible, Unyielding”: Doom as an Agency Simulator J Kjeldgaard-Christiansen Evolutionary perspectives on imaginative culture, 235-253, 2020 | 5 | 2020 |
Who Roots for the Villain:: A Survey on the Psychology of Positive Engagement with Villainous Characters J Kjeldgaard-Christiansen, A Fiskaali, JA Johnson, M Clasen, ... | 5 | 2019 |
What is Creepiness, and What Makes ChatGPT Creepy? J Kjeldgaard-Christiansen Leviathan: Interdisciplinary Journal in English, 1–15-1–15, 2024 | 3 | 2024 |
The Voice of the People: Populism and Donald Trump’s Use of Informal Voice J Kjeldgaard-Christiansen Society, 1-14, 2024 | 2 | 2024 |
Creepiness and the Uncanny J Kjeldgaard-Christiansen, M Clasen Style 57 (3), 322-349, 2023 | 2 | 2023 |