Guillaume Gilet
Guillaume Gilet
Verified email at unilim.fr - Homepage
Title
Cited by
Cited by
Year
Point-based rendering of trees
G Gilet, A Meyer, F Neyret
452005
Local random-phase noise for procedural texturing
G Gilet, B Sauvage, K Vanhoey, JM Dischler, D Ghazanfarpour
ACM Transactions on Graphics (TOG) 33 (6), 1-11, 2014
292014
Multiple kernels noise for improved procedural texturing
G Gilet, JM Dischler, D Ghazanfarpour
The Visual Computer 28 (6-8), 679-689, 2012
192012
An image‐based approach for stochastic volumetric and procedural details
G Gilet, JM Dischler
Computer Graphics Forum 29 (4), 1411-1419, 2010
132010
A multiscale model for rain rendering in real-time
Y Weber, V Jolivet, G Gilet, D Ghazanfarpour
Computers & Graphics 50, 61-70, 2015
112015
Procedural Descriptions of Anisotropic Noisy Textures by Example.
G Gilet, JM Dischler, L Soler
Eurographics (Short Papers), 77-80, 2010
112010
Procedural texture synthesis by locally controlled spot noise
N Pavie, G Gilet, JM Dischler, D Ghazanfarpour
Václav Skala-UNION Agency, 2016
72016
Multi‐scale Assemblage for Procedural Texturing
G Gilet, JM Dischler, D Ghazanfarpour
Computer Graphics Forum 31 (7), 2117-2126, 2012
72012
Volumetric spot noise for procedural 3D shell texture synthesis
N Pavie, G Gilet, JM Dischler, E Galin, D Ghazanfarpour
Computer Graphics and Visual Computing (CGVC), 2016
52016
A phenomenological model for throughfall rendering in real‐time
Y Weber, V Jolivet, G Gilet, K Nanko, D Ghazanfarpour
Computer Graphics Forum 35 (4), 13-23, 2016
52016
A framework for interactive hypertexture modelling
G Gilet, JM Dischler
Computer Graphics Forum 28 (8), 2229-2243, 2009
52009
Procedural texture particles
G Gilet, JM Dischler
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics …, 2010
32010
Local spot noise for procedural surface details synthesis
A Cavalier, G Gilet, D Ghazanfarpour
Computers & Graphics 85, 92-99, 2019
2019
Rendu multi-échelle de pluie et interaction avec l'environnement naturel
Y Weber, V Jolivet, G Gilet, D Ghazanfarpour
2015
FROM VOLUME SPLATTING TO RAYCASTING-A Smooth Transition
G Gilet, JM Dischler, L Soler
International Conference on Computer Graphics Theory and Applications 2, 217-222, 2008
2008
Programmation Bayésienne de Robots: Poursuite et fuite de plusiers cibles mobiles
G Gilet
2003
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Articles 1–16