Belinda Lange
Belinda Lange
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Virtual reality for stroke rehabilitation
KE Laver, B Lange, S George, JE Deutsch, G Saposnik, M Crotty
Cochrane database of systematic reviews, 2017
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor
B Lange, CY Chang, E Suma, B Newman, AS Rizzo, M Bolas
2011 Annual International Conference of the IEEE Engineering in Medicine and …, 2011
Towards pervasive physical rehabilitation using Microsoft Kinect
CY Chang, B Lange, M Zhang, S Koenig, P Requejo, N Somboon, ...
2012 6th international conference on pervasive computing technologies for …, 2012
Faast: The flexible action and articulated skeleton toolkit
EA Suma, B Lange, AS Rizzo, DM Krum, M Bolas
2011 IEEE Virtual Reality Conference, 247-248, 2011
Development of an interactive game-based rehabilitation tool for dynamic balance training
B Lange, S Flynn, R Proffitt, CY Chang, A “Skip” Rizzo
Topics in stroke rehabilitation 17 (5), 345-352, 2010
The potential of virtual reality and gaming to assist successful aging with disability
BS Lange, P Requejo, SM Flynn, AA Rizzo, FJ Valero-Cuevas, L Baker, ...
Physical Medicine and Rehabilitation Clinics 21 (2), 339-356, 2010
Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation
B Lange, S Flynn, A Rizzo
Physical Therapy Reviews 14 (5), 355-363, 2009
Virtual reality goes to war: A brief review of the future of military behavioral healthcare
A Rizzo, TD Parsons, B Lange, P Kenny, JG Buckwalter, B Rothbaum, ...
Journal of clinical psychology in medical settings 18 (2), 176-187, 2011
Designing informed game-based rehabilitation tasks leveraging advances in virtual reality
B Lange, S Koenig, CY Chang, E McConnell, E Suma, M Bolas, A Rizzo
Disability and rehabilitation 34 (22), 1863-1870, 2012
Interactive game-based rehabilitation using the Microsoft Kinect
B Lange, S Koenig, E McConnell, CY Chang, R Juang, E Suma, M Bolas, ...
Virtual Reality Conference, IEEE, 171-172, 2012
Game-based telerehabilitation
B Lange, SM Flynn, AA Rizzo
Eur J Phys Rehabil Med 45 (1), 143-51, 2009
The effect of low-Dye taping on plantar pressures, during gait, in subjects with navicular drop exceeding 10 mm
B Lange, L Chipchase, A Evans
Journal of Orthopaedic & Sports Physical Therapy 34 (4), 201-209, 2004
Virtual reality and interactive digital game technology: new tools to address obesity and diabetes
AS Rizzo, B Lange, EA Suma, M Bolas
Journal of diabetes science and technology 5 (2), 256-264, 2011
Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward
R Proffitt, B Lange
Physical therapy 95 (3), 441-448, 2015
SimCoach: an intelligent virtual human system for providing healthcare information and support
A Rizzo, B Lange, JG Buckwalter, E Forbell, J Kim, K Sagae, J Williams, ...
Walter de Gruyter 10 (4), 277-281, 2011
An intelligent virtual human system for providing healthcare information and support
AA Rizzo, B Lange, JG Buckwalter, E Forbell, J Kim, K Sagae, J Williams, ...
Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit
EA Suma, DM Krum, B Lange, S Koenig, A Rizzo, M Bolas
Computers & Graphics 37 (3), 193-201, 2013
Virtual humans for learning
W Swartout, R Artstein, E Forbell, S Foutz, HC Lane, B Lange, JF Morie, ...
AI magazine 34 (4), 13-30, 2013
Feasibility of a customized, in-home, game-based stroke exercise program using the Microsoft Kinect® sensor
R Proffitt, B Lange
International Journal of Telerehabilitation 7 (2), 23, 2015
Markerless full body tracking: Depth-sensing technology within virtual environments
B Lange, A Rizzo, CY Chang, EA Suma, M Bolas
Interservice/industry training, simulation, and education conference (I/ITSEC), 2011
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