Arjan Egges
Arjan Egges
Associate Professor at the Virtual Human Technology Lab, Utrecht University
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Generic personality and emotion simulation for conversational agents
A Egges, S Kshirsagar, N Magnenat‐Thalmann
Computer animation and virtual worlds 15 (1), 1-13, 2004
A model for personality and emotion simulation
A Egges, S Kshirsagar, N Magnenat-Thalmann
International Conference on Knowledge-Based and Intelligent Information and …, 2003
The TARDIS framework: intelligent virtual agents for social coaching in job interviews
K Anderson, E André, T Baur, S Bernardini, M Chollet, E Chryssafidou, ...
International Conference on Advances in Computer Entertainment Technology …, 2013
Personalised real-time idle motion synthesis
A Egges, T Molet, N Magnenat-Thalmann
12th Pacific Conference on Computer Graphics and Applications, 2004. PG 2004 …, 2004
Real time animation of virtual humans: a trade‐off between naturalness and control
H Van Welbergen, BJH Van Basten, A Egges, ZM Ruttkay, MH Overmars
Computer Graphics Forum 29 (8), 2530-2554, 2010
Generating a 3D simulation of a car accident from a written description in natural language: The Carsim system
S Dupuy, A Egges, V Legendre, P Nugues
arXiv preprint cs/0105023, 2001
Believability and interaction in virtual worlds
N Magnenat-Thalmann, HS Kim, A Egges, S Garchery
11th International Multimedia Modelling Conference, 2-9, 2005
Presence and interaction in mixed reality environments
A Egges, G Papagiannakis, N Magnenat-Thalmann
The Visual Computer 23 (5), 317-333, 2007
Interactive Character Animation using Simulated Physics.
T Geijtenbeek, N Pronost, A Egges, MH Overmars
Eurographics (State of the Art Reports), 127-149, 2011
Evaluating distance metrics for animation blending
BJH van Basten, A Egges
Proceedings of the 4th International Conference on Foundations of Digital …, 2009
Emotional communicative body animation for multiple characters
A Egges, N Magnenat-Thalmann
The step space: example‐based footprint‐driven motion synthesis
BJH van Basten, P Peeters, A Egges
Computer Animation and Virtual Worlds 21 (3‐4), 433-441, 2010
Emotion capture: Emotionally expressive characters for games
C Ennis, L Hoyet, A Egges, R McDonnell
Proceedings of motion on games, 53-60, 2013
A hybrid interpolation scheme for footprint-driven walking synthesis.
BJH van Basten, SA Stüvel, A Egges
Graphics Interface, 9-16, 2011
Emotional communication with virtual humans
A Egges, X Zhang, S Kshirsagar, N Magnenat-Thalmann
Effect of dual task type on gait and dynamic stability during stair negotiation at different inclinations
F Madehkhaksar, A Egges
Gait & posture 43, 114-119, 2016
Torso crowds
SA Stüvel, N Magnenat-Thalmann, D Thalmann, AF Van Der Stappen, ...
IEEE transactions on visualization and computer graphics 23 (7), 1823-1837, 2016
Believable virtual environment: Sensory and perceptual believability
H Kim, T Giacomo, A Egges, L Lyard, S Garchery, N Magnenat-Thalmann
Generating a 3D Simulation of a Car Accident from a Formal Description: the CarSim System
A Egges, A Nijholt, P Nugues
Real-time crying simulation
W Tol, A Egges
International Workshop on Intelligent Virtual Agents, 215-228, 2009
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