Graeme W. Coleman
Graeme W. Coleman
School of Computing, University of Dundee
Verified email at computing.dundee.ac.uk
Title
Cited by
Cited by
Year
Engaging the disengaged: How do we design technology for digitally excluded older adults?
GW Coleman, L Gibson, VL Hanson, A Bobrowicz, A McKay
Proceedings of the 8th ACM Conference on Designing Interactive Systems, 175-178, 2010
862010
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Games and Culture 11 (1-2), 53-80, 2016
182016
Sonic mapping: towards engaging the user in the design of sound for computerized artifacts
GW Coleman, C Macaulay, AF Newell
Proceedings of the 5th Nordic conference on Human-computer interaction …, 2008
162008
Engaging those who are disinterested: Access for digitally excluded older adults
VL Hanson, L Gibson, A Bobrowciz, A MacKay
Proceedings of ACM CHI 2010, 10-15, 2010
112010
Approaches to auditory interface design-lessons from computer games
GW Coleman, C Hand, C Macaulay, AF Newell
Georgia Institute of Technology, 2005
112005
The Sonic Mapping Tool
GW Coleman
University of Dundee, 2008
82008
Narrating past to present: conveying the needs and values of older people to young digital technology designers
E Valentine, A Bobrowicz, G Coleman, L Gibson, VL Hanson, S Kundu, ...
International Conference on Universal Access in Human-Computer Interaction …, 2011
52011
Do student-produced videos encourage critical reflection amongst undergraduate computing students?
C Martin, GW Coleman, J Hughes
32013
Twasebook: a" crowdsourced phrasebook" for language learners using Twitter
GW Coleman, NA Hine
Proceedings of the 7th Nordic Conference on Human-Computer Interaction …, 2012
32012
Digital Games and Older People from a Theoretical and Conceptual Perspective: A Critical Literature Review
S Sayago, A Rosales, V Righi, SM Ferreira, GW Coleman, J Blat
Ageing and Digital Technology, 83-96, 2019
22019
Towards an organic participatory approach to design for digital inclusion
S Kundu, A McKay, R Holt, E Valentine, A Bobrowicz, G Coleman, ...
ICORD 11: Proceedings of the 3rd International Conference on Research into …, 2011
22011
Listen to This–Using Ethnography to Inform the Design of Auditory Interfaces
GW Coleman, C Macaulay, AF Newell
International Workshop on Haptic and Audio Interaction Design, 133-144, 2006
22006
Seeds–Designing for (and with) the Digitally Disengaged
L Gibson, G Coleman, V Hanson, E Valentine, A Bobrowicz, S Kundu, ...
Proceedings of Digital Futures 2010, 11-13, 2010
12010
On the conceptualization, design, and evaluation of appealing, meaningful, and playable digital games for older people
S Sayago Barrantes, A Rosales, V Righi, SM Ferreira, GK Coleman
Games and Culture. 2016; 11 (1-2): 53-80., 2016
2016
Let me demonstrate: a web-based application to encourage critical reflection among computing students
GW Coleman, C Martin, J Hughes
2013
teaching linkages: enhancing graduate attributes. Information and mathematical sciences
J Hughes, P Gregor, M Chaplain, G Coleman, L McIver
Quality Assurance Agency for Higher Education, 2009
2009
THE PLACEMENT PITCH PROJECT
M Simpson, GW Coleman, J Hughes
10 th Annual Conference of the Subject Centre for Information and Computer …, 2009
2009
TOWARDS APersonal DEVELOPMENT PLAN FOR ICS STUDENTS ENTERING THE CREATIVE INDUSTRIES
M Simpson, GW Coleman, J Hughes
10 th Annual Conference of the Subject Centre for Information and Computer …, 0
THE SONIC MAPPING TOOL: UNDERSTANDING THE EVERYDAY LIVED EXPERIENCE OF SOUNDSCAPES
GW Coleman, C Macaulay, AF Newell
The system can't perform the operation now. Try again later.
Articles 1–19