Fábio Petrillo
Fábio Petrillo
Associate Professor - Université du Québec à Chichoutimi
Verified email at petrillo.com - Homepage
TitleCited byYear
What went wrong? A survey of problems in game development
F Petrillo, M Pimenta, F Trindade, C Dietrich
Computers in Entertainment (CIE) 7 (1), 13, 2009
912009
Houston, we have a problem...: a survey of actual problems in computer games development
F Petrillo, M Pimenta, F Trindade, C Dietrich
Proceedings of the 2008 ACM symposium on Applied computing, 707-711, 2008
532008
Is agility out there?: agile practices in game development
F Petrillo, M Pimenta
Proceedings of the 28th ACM International Conference on Design of …, 2010
442010
Are REST APIs for cloud computing well-designed? An exploratory study
F Petrillo, P Merle, N Moha, YG Guéhéneuc
International Conference on Service-Oriented Computing, 157-170, 2016
212016
Are the old days gone?: A survey on actual software engineering processes in video game industry
C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc
Proceedings of the 5th International Workshop on Games and Software …, 2016
182016
Interactive analysis of Likert scale data using a multichart visualization tool
F Petrillo, AS Spritzer, CDS Freitas, M Pimenta
Proceedings of the 10th Brazilian Symposium on Human Factors in Computing …, 2011
152011
Towards Understanding Interactive Debugging
F Petrillo, F Khomh, P Marcelo, C Freitas, YG Guéhéneuc
Software Quality, Reliability and Security (QRS), 2016 IEEE International …, 2016
92016
Práticas ágeis no processo de desenvolvimento de jogos eletrônicos
FS Petrillo
UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL, 2008
82008
Software configuration engineering in practice: Interviews, survey, and systematic literature review
M Sayagh, N Kerzazi, B Adams, F Petrillo
IEEE Transactions on Software Engineering, 2018
62018
Towards a REST cloud computing Lexicon
F Petrillo, P Merle, N Moha, YG Guéhéneuc
62017
Visualizing interactive and shared debugging sessions
F Petrillo, G Lacerda, M Pimenta, C Freitas
2015 IEEE 3rd Working Conference on Software Visualization (VISSOFT), 140-144, 2015
52015
Understanding interactive debugging with swarm debug infrastructure
F Petrillo, Z Soh, F Khomh, M Pimenta, C Freitas, YG Guéhéneuc
2016 IEEE 24th International Conference on Program Comprehension (ICPC), 1-4, 2016
42016
Learning from the past: A process recommendation system for video game projects using postmortems experiences
C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc
Information and Software Technology 100, 103-118, 2018
32018
Developer interaction traces backed by IDE screen recordings from Think aloud sessions
A Yamashita, F Petrillo, F Khomh, YG Guéhéneuc
2018 IEEE/ACM 15th International Conference on Mining Software Repositories …, 2018
32018
Who can maintain this code? assessing the effectiveness of repository-mining techniques for identifying software maintainers
G Avelino, L Passos, F Petrillo, MT Valente
IEEE Software, 2018
32018
Swarm Debugging: the Collective Intelligence on Interactive Debugging
F Petrillo, YG Guéhéneuc, M Pimenta, CDS Freitas, F Khomh
Journal of Systems and Software 153, 152-174, 2019
22019
Engenharia de software e a indústria de jogos eletrônicos
FS PETRILLO
PETRILLO, Fábio dos S. Práticas ágeis no processo de desenvolvimento de …, 2008
22008
Metodologia e Projeto de Software Orientados a Objetos
AA SILVA, CF GOMIDE, F PETRILLO
São Paulo: Ed. Érica Ltda, 2003
22003
Quality Aspects of Serverless Architecture: An Exploratory Study on Maintainability
L Racicot, N Cloutier, J Abt, F Petrillo
Proceedings of the 14th International Conference on Software Technologies …, 2019
12019
On semantic detection of cloud API (anti) patterns
H Brabra, A Mtibaa, F Petrillo, P Merle, L Sliman, N Moha, W Gaaloul, ...
Information and Software Technology 107, 65-82, 2019
12019
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