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Cody Mejeur
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Feminist and furious: Diversity work (ers) against game studies of empire!
C Mejeur, MAR Butt, A Cole
Games and Culture 16 (3), 342-356, 2021
92021
Gamers, gender, and cruel optimism: the limits of social identity constructs in The Guild
AC Cote, C Mejeur
Feminist Media Studies 18 (6), 963-978, 2018
82018
Playing with Playthroughs: Distance Visualization and Narrative Form in Video Games.
C Mejeur
DHQ: Digital Humanities Quarterly 14 (3), 2020
72020
On narrative and the construction of augmented reality
C Mejeur
The Pokemon Go phenomenon: Essays on public play in contested spaces, 2019
72019
‘Look At Me, Boy!’: Carnivalesque, Masks, and Queer Performativity in BioShock
C Mejeur
Beyond the Sea: Navigating BioShock, 113-142, 2018
72018
Chasing Wild Space: Narrative Outsides and World-Building Frontiers in Knights of the Old Republic and the Old Republic
C Mejeur
Star Wars and the History of Transmedia Storytelling, 199-212, 2018
72018
Creating Spaces for Interdisciplinary Research across Literature, Neuroscience, and DH: A Case Study of The Digital Humanities and Literary Cognition Lab (DHLC).
N Philips, A Babbitt, S Cho, J Kane, C Mejeur, C Pearson
DHQ: Digital Humanities Quarterly 14 (3), 2020
52020
Who gets to be in the guild? Race, gender and intersecting stereotypes in gaming cultures
C Mejeur, A Cote
Loading 14 (24), 70-89, 2021
32021
The hunt for queer spaces: Mainstream Indie games, representation, and limited worlds
C Mejeur
Indie games in the digital age, 161-183, 2020
32020
Playing trans stories, generations, and community
C Mejeur
SQS–Suomen Queer-tutkimuksen Seuran lehti 16 (2), 47–55-47–55, 2022
12022
Drawing Queer Intersections Through Video Game Archives
X Ho, C Mejeur
12021
Neuroqueer: Contextualizing narrative through embodied experience
C Mejeur
Modern Language Association Annual Convention 2020, 2020
12020
Ludonarrative: Queer Experiences, Embodied Stories, and Playful Realities in Video Games
CJ Mejeur
Michigan State University, 2019
12019
Playing the Ocarina Across Cultures: Explicating Ludo-Narrative Experience in The Legend of Zelda: Ocarina of Time
C Yap, C Mejeur, Y Kadobayashi, S Yamaguchi
Academia, 2015
12015
Games as Critical Literature: Playing with Transhumanism, Embodied Cognition, and Narrative Difference in SOMA
C Mejeur
Global Perspectives on Digital Literature, 67-80, 2023
2023
4 Games as Critical Literature
C Mejeur
Global Perspectives on Digital Literature: A Critical Introduction for the …, 2023
2023
INTERVENING IN GAME CULTURES: VIDEO GAME STREAMS AND/AS LITERATURE
C Mejeur
Teaching Games and Game Studies in the Literature Classroom, 101, 2022
2022
Teaching Games and Game Studies in English Courses: A Curricular Walkthrough
C Carey, E Detweiler, C Mejeur, R Mills
2021 MLA Annual Convention, 2021
2021
Chaucer's Losers, Nintendo's Children, and Other Forays in Queer Ludonarratology
C Mejeur
American Journal of Play 13 (1), 116-118, 2020
2020
Of Strong Women and Terrible Writing in Games: Toxic Masculinity Strikes Back
C Mejeur
2020
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