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Carlos Gonzalez Diaz
Carlos Gonzalez Diaz
PhD Candidate, University of York
Verified email at york.ac.uk
Title
Cited by
Cited by
Year
Interactive machine learning for more expressive game interactions
C Gonzalez Diaz, P Perry, R Fiebrink
2019 IEEE Conference on Games (CoG), 1-2, 2019
202019
InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media
C Hilton, N Plant, C Gonzalez Diaz, P Perry, R Gibson, B Martelli, ...
Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021
122021
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ...
Proceedings of the Fifteenth International Conference on Tangible, Embedded …, 2021
102021
Making Space for Social Time: Supporting Conversational Transitions Before, During, and After Video Meetings
C Gonzalez Diaz, J Tang, A Sarkar, S Rintel
2022 Symposium on Human-Computer Interaction for Work, 1-11, 2022
92022
Movement interaction design for immersive media using interactive machine learning
N Plant, R Gibson, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Proceedings of the 7th International Conference on Movement and Computing, 1-2, 2020
52020
Automatic game tuning for strategic diversity
RD Gaina, R Volkovas, C Gonzalez Diaz, R Davidson
2017 9th Computer Science and Electronic Engineering (CEEC), 195-200, 2017
32017
Bodystorming in SocialVR to Support Collaborative Embodied Ideation
C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...
CHI 2021 Workshop on SocialVR, 3, 2021
2021
Programming by Moving: Interactive Machine Learning for Embodied Interaction Design
N Plant, M Zbyszynski, C Gonzalez Diaz, C Hilton, R Fiebrink, R Gibson, ...
2020
InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction
C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...
2020
Using Machine Learning to Design Movement Interaction in Virtual Reality
R Gibson, N Plant, C Gonzalez Diaz, B Martelli, M Zbyszyński, R Fiebrink, ...
Electronic Visualisation and the Arts, 2020
2020
ATTITUDE GAME: A study in the increase of bullying awareness in 9-12 years old children
C Gonzalez Diaz
2015
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Articles 1–11