Jeroen Bourgonjon
Jeroen Bourgonjon
Post-doctoral researcher, Ghent University
Verified email at ugent.be - Homepage
TitleCited byYear
Students’ perceptions about the use of video games in the classroom
J Bourgonjon, M Valcke, R Soetaert, T Schellens
Computers & Education 54 (4), 1145-1156, 2010
4182010
Acceptance of game-based learning by secondary school teachers
J Bourgonjon, F De Grove, C De Smet, J Van Looy, R Soetaert, M Valcke
Computers & Education 67, 21-35, 2013
1962013
Researching instructional use and the technology acceptation of learning management systems by secondary school teachers
C De Smet, J Bourgonjon, B De Wever, T Schellens, M Valcke
Computers & Education 58 (2), 688-696, 2012
1292012
Digital games in the classroom? A contextual approach to teachers’ adoption intention of digital games in formal education
F De Grove, J Bourgonjon, J Van Looy
Computers in Human behavior 28 (6), 2023-2033, 2012
1282012
Parental acceptance of digital game-based learning
J Bourgonjon, M Valcke, R Soetaert, B De Wever, T Schellens
Computers & Education 57 (1), 1434-1444, 2011
1122011
Players’ perspectives on the positive impact of video games: A qualitative content analysis of online forum discussions
J Bourgonjon, G Vandermeersche, B De Wever, R Soetaert, M Valcke
new media & society, 1461444815569723, 2015
262015
What does it mean to be a game literate teacher? Interviews with teachers who translate games into educational practice
J Bourgonjon, T Hanghøj
5th European Conference on Games-Based Learning (ECGBL-2011), 67-73, 2011
252011
Video Games as Equipment for Living
R Soetaert, J Bourgonjon, K Rutten
CLCWeb: Comparative Literature and Culture 13 (3), 8, 2011
212011
From Counter-Strike to Counter-Statement: using Burke's pentad as a tool for analysing video games
J Bourgonjon, K Rutten, R Soetaert, M Valcke
Digital Creativity 22 (2), 91-102, 2011
202011
Video Games and Citizenship
J Bourgonjon, R Soetaert
CLCWeb: Comparative Literature and Culture 15 (3), 8, 2013
132013
The Meaning and Relevance of Video Game Literacy
J Bourgonjon
CLCWEB-COMPARATIVE LITERATURE AND CULTURE 16 (5), 2014
112014
Games als & in educatie.
E De Pauw, S Pleysier, J Van Looy, R Soetaert, J Bourgonjon, K Rutten, ...
Acco, 2008
9*2008
Ze krijgen er niet genoeg van! Jongeren en gaming, een overzichtsstudie
E De Pauw, S Pleysier, J Van Looy, J Bourgonjon, K Rutten, ...
Het Vlaams Instituut voor Wetenschappelijk en Technologisch …, 2008
92008
What Happens off the Field? Proposing a Rhetorical Approach of the Affinity Spaces Surrounding Games.
J Vlieghe, J Bourgonjon, K Rutten, R Soetaert
5th European Conference on Games-Based Learning (ECGBL-2011), 626-631, 2011
82011
Games als & in educatie.
J Bourgonjon, K Rutten, S Vanhooren, R Soetaert
Jongeren & Gaming. Over de effecten van games, nieuwe sociale netwerken en …, 2008
62008
Een retorische analyse van videogames
J Bourgonjon
Unpublished thesis, 2008
42008
Games: retoriek van verhaal & spel
R Soetaert, J Bourgonjon, K Rutten
Maak mij wat wijs: media kennen, begrijpen en zelf creëren, 156-166, 2010
12010
Games als retoriek1
J Bourgonjon, K Rutten, R Soetaert
12008
“How Video Games Can Change Your Life”. Analyzing Stories of Change on Internet Forums.
J Bourgonjon, G Vandermeersche, J Vlieghe, R Soetaert
1*
Het spel van de democratie: over games en burgerschap
J Bourgonjon, R Soetaert
WELWIJS (LEUVEN) 24 (2), 8-11, 2013
2013
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