Porous flow in particle-based fluid simulations T Lenaerts, B Adams, P Dutré ACM Transactions on Graphics (TOG) 27 (3), 1-8, 2008 | 160 | 2008 |
Mixing fluids and granular materials T Lenaerts, P Dutré Computer Graphics Forum 28 (2), 213-218, 2009 | 100 | 2009 |
Procedural isotropic stochastic textures by example A Lagae, P Vangorp, T Lenaerts, P Dutré Computers & Graphics 34 (4), 312-321, 2010 | 33 | 2010 |
Particle splatting: Interactive rendering of particle-based simulation data B Adams, P Dutré, T Lenaert | 24 | 2006 |
Unified SPH model for fluid-shell simulations T Lenaerts, P Dutré ACM SIGGRAPH 2008 posters, 1-1, 2008 | 22 | 2008 |
Isotropic stochastic procedural textures by example A Lagae, P Vangorp, T Lenaerts, P Dutré CW Reports, 2009 | 10 | 2009 |
An architecture for unified SPH simulations T Lenaerts, P Dutré CW Reports, volume CW559 13, 2009 | 7 | 2009 |
Unified Particle Simulations and Interactions in Computer Animation T Lenaerts Department of Computer Science, Faculty of Engineering Science, 2009 | 4 | 2009 |
A perceptual heuristic for shadow computation in photo-realistic images P Vangorp, O Dumont, T Lenaerts, P Dutré ACM SIGGRAPH 2006 Sketches, 102-es, 2006 | 4 | 2006 |
Mixing fluids and granular materials P Dutré, T Lenaerts | | 2009 |
An architecture for unified SPH simulations P Dutré, T Lenaerts | | 2009 |
Unified SPH model for fluid-shell simulations P Dutré, T Lenaerts Association for Computing Machinery, 2008 | | 2008 |
A perceptual heuristic for shadow computation in photo-realistic images O Dumont, P Dutré, T Lenaerts, P Vangorp | | 2006 |
Procedural Isotropic Stochastic Textures by Example Supplemental Material A Lagae, P Vangorp, T Lenaerts, P Dutré | | |
Controlled Physically-Based Animations JA Van Gorp, T Lenaerts, P Dutré | | |