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Alberto Testoni
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Grounded textual entailment
HT Vu, C Greco, A Erofeeva, S Jafaritazehjan, G Linders, M Tanti, ...
arXiv preprint arXiv:1806.05645, 2018
352018
A software architecture for generic human activity recognition from smartphone sensor data
A Testoni, M Di Felice
2017 IEEE International Workshop on Measurement and Networking (M&N), 1-6, 2017
112017
They are not all alike: Answering different spatial questions requires different grounding strategies
A Testoni, C Greco, T Bianchi, M Mazuecos, A Marcante, L Benotti, ...
Proceedings of the Third International Workshop on Spatial Language …, 2020
102020
Looking for confirmations: An effective and human-like visual dialogue strategy
A Testoni, R Bernardi
arXiv preprint arXiv:2109.05312, 2021
92021
Artificial intelligence models do not ground negation, humans do. guesswhat?! dialogues as a case study
A Testoni, C Greco, R Bernardi
Frontiers in big Data 4, 736709, 2022
72022
The interplay of task success and dialogue quality: An in-depth evaluation in task-oriented visual dialogues
A Testoni, R Bernardi
arXiv preprint arXiv:2103.11151, 2021
72021
Grounding dialogue history: Strengths and weaknesses of pre-trained transformers
C Greco, A Testoni, R Bernardi
International Conference of the Italian Association for Artificial …, 2020
62020
On the role of effective and referring questions in GuessWhat?!
M Mazuecos, A Testoni, R Bernardi, L Benotti
Proceedings of the first workshop on advances in language and vision …, 2020
62020
Quantifiers in a multimodal world: Hallucinating vision with language and sound
A Testoni, S Pezzelle, R Bernardi
Proceedings of the workshop on cognitive modeling and computational …, 2019
62019
The devil is in the detail: A magnifying glass for the GuessWhich visual dialogue game
A Testoni, S Ravi, F Raquel, R Bernardi
Proceedings (SemDial), 15-24, 2019
62019
“I’ve Seen Things You People Wouldn’t Believe”: Hallucinating Entities in GuessWhat?!
A Testoni, R Bernardi
Proceedings of the 59th Annual Meeting of the Association for Computational …, 2021
42021
Jointly learning to see, ask, decide when to stop, and then guesswhat
S Ravi, A Testoni, F Raquel, R Bernardi
CEUR WORKSHOP PROCEEDINGS 2481, 2019
42019
A small but informed and diverse model: The case of the multimodal guesswhat!? guessing game
C Greco, A Testoni, R Bernardi, S Frank
Proceedings of the 2022 CLASP Conference on (Dis) embodiment, 1-10, 2022
22022
ACT-thor: A controlled benchmark for embodied action understanding in simulated environments
M Hanna, F Pedeni, A Testoni, A Suglia, R Bernardi
Proceedings of the 29th International Conference on Computational …, 2022
22022
Overprotective training environments fall short at testing time: Let models contribute to their own training
A Testoni, R Bernardi
arXiv preprint arXiv:2103.11145, 2021
22021
Yes” and “No”: Visually grounded polar answers
C Greco, A Testoni, R Bernardi
Proceedings of visually grounded interaction and language (ViGIL), 2021
22021
Visually grounded follow-up questions: a dataset of spatial questions which require dialogue history
T Dong, A Testoni, L Benotti, R Bernardi
Proceedings of Second International Combined Workshop on Spatial Language …, 2021
22021
Which turn do neural models exploit the most to solve GuessWhat? Diving into the dialogue history encoding in transformers and lstms
C Greco, A Testoni, R Bernardi
CEUR WORKSHOP PROCEEDINGS 2735, 29-43, 2020
22020
Asking the Right Question at the Right Time: Human and Model Uncertainty Guidance to Ask Clarification Questions
A Testoni, R Fernández
arXiv preprint arXiv:2402.06509, 2024
12024
Asking Strategic and Informative Questions in Visual Dialogue Games: Strengths and Weaknesses of Neural Generative Models
A Testoni
Universitŕ degli studi di Trento, 2023
12023
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