Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games V Shute, S Rahimi, G Smith, F Ke, R Almond, CP Dai, R Kuba, Z Liu, ... Journal of Computer Assisted Learning 37 (1), 127-141, 2021 | 121 | 2021 |
The Use and Effects of Incentive Systems on Learning and Performance in Educational Games S Rahimi, V Shute, R Kuba, CP Dai, X Yang, G Smith, CA Fernández Computers & Education, 104135, 2021 | 43 | 2021 |
Timing of learning supports in educational games can impact students’ outcomes S Rahimi, VJ Shute, C Fulwider, K Bainbridge, R Kuba, X Yang, G Smith, ... Computers & Education 190, 104600, 2022 | 17 | 2022 |
The relationship among prior knowledge, accessing learning supports, learning outcomes, and game performance in educational games X Yang, S Rahimi, V Shute, R Kuba, G Smith, C Alonso-Fernández Educational Technology Research and Development 69, 1055-1075, 2021 | 15 | 2021 |
An empirical study on developing higher-order thinking skills of primary students with e-schoolbag H Li, J Liu, X Yang, J Xiao, G Yang 2016 International Symposium on Educational Technology (ISET), 44-49, 2016 | 7 | 2016 |
Students’ and teachers’ perceptions of using video games in science classroom: A Literature Review X Yang SN Computer Science 2 (5), 411, 2021 | 6 | 2021 |
网络学习空间提升自我效能感的效果研究 谢幼如, 盛创新, 杨晓彤, 伍文燕 中国电化教育, 34-40, 2016 | 5 | 2016 |
网络空间支持的中小学创客教学模式研究 杨晓彤, 谢幼如, 钟如光 电化教育研究 38 (1), 101-107, 2017 | 4 | 2017 |
Exploring students’ behavioral patterns when playing educational games with learning supports at different timings X Yang, S Rahimi, C Fulwider, G Smith, V Shute Educational technology research and development 70 (4), 1441-1471, 2022 | 3 | 2022 |
Relationships among online teaching design, experience, and perception of college teachers during the pandemic S Gu, X Yang, W Li Blended Learning: Re-thinking and Re-defining the Learning Process. 14th …, 2021 | 2 | 2021 |
网络学习空间建设应用新范式: 知识生成视角 谢幼如, 邱艺, 罗胜涛, 倪妙珊, 李世杰, 柏晶, 杨晓彤 中国电化教育, 1-6, 2018 | 2 | 2018 |
Supporting Students’ Reflection in Game-Based Science Learning: A Literature Review X Yang, Y Liu Blended Learning: Re-thinking and Re-defining the Learning Process. 14th …, 2021 | 1 | 2021 |
Improvement Strategies of Pupils’ Self-Efficacy in Smart Learning Environment–A Case Study Y Xie, C Sheng, Y Yang, J Zuo, L Wu, X Yang Blended Learning: Aligning Theory with Practices: 9th International …, 2016 | 1 | 2016 |
Prompting Self-Explanation During or After Playing Educational Games X Yang The Florida State University, 2023 | | 2023 |
Effectiveness of Hybrid Massive Open Online Course (HMOOC): A Meta-analysis from the Research Design Perspectives X Yang, T Yang, J Lei, Q Wang American Educational Research Association (AERA) 2018 Annual Meeting, 2018 | | 2018 |
Construction of the 3L5G Task-Driven Instructional Model: Fostering Computational Thinking of Junior High School Students in an Application Software Course Y Fan, X Yang Blended Learning. New Challenges and Innovative Practices: 10th …, 2017 | | 2017 |
小学 “优课” 教学模式的多元分析 李伟, 吴利红, 杨晓彤 中国教育信息化, 68-73, 2016 | | 2016 |