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Juan Jesus Ojeda-Castelo
Juan Jesus Ojeda-Castelo
Substitute Interim Professor, University of Almería
Adresse e-mail validée de ual.es - Page d'accueil
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Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings
AJ Cangas, N Navarro, J Parra, JJ Ojeda, D Cangas, JA Piedra, J Gallego
Frontiers in Psychology 8, 1385, 2017
722017
KiNEEt: application for learning and rehabilitation in special educational needs
JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne, C Bernal-Bravo
Multimedia Tools and Applications 77, 24013-24039, 2018
322018
Art activities with Kinect to Students with Cognitive Disabilities: Improving all Motor Skills
CB Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez
Procedia-Social and Behavioral Sciences 237, 1148-1151, 2017
222017
Virtual environment for the training of the hands in minimally invasive thoracic surgery
JA Piedra, JJ Ojeda-Castelo, F Quero-Valenzuela, I Piedra-Fdez
2016 8th International Conference on games and virtual worlds for serious …, 2016
132016
Stigma-stop a serious game against the stigma in mental disorders
JA Piedra-Fernandez, AJ Cangas, JJ Ojeda-Castelo, D Cangas, ...
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
92016
A Survey on Intelligent Gesture Recognition Techniques
JJ Ojeda-Castelo, MLM Capobianco-Uriarte, JA Piedra-Fernandez, ...
IEEE Access 10, 87135-87156, 2022
82022
A device-interaction model for users with special needs
JJ Ojeda-Castelo, JA Piedra-Fernandez, L Iribarne
Multimedia Tools and Applications 80 (5), 6675-6710, 2021
42021
Valoración por parte de los profesionales de educación de un videojuego (stigma-stop) para sensibilizar en el aula sobre los problemas de salud mental: un estudio preliminar
AJ Cangas, JJ Ojeda
Universidad de La Laguna, 2017
42017
Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness.
AJ Cangas, N Navarro, JJ Ojeda, D Cangas, JA Piedra, J Gallego
mental health 2, 5, 2017
32017
Sign Communication for People with Disabilities Using Kinect Technology at Home
JA Piedra-Fernandez, JJ Ojeda-Castelo, C Bernal-Bravo, ...
2016 8th International Conference on Games and Virtual Worlds for Serious …, 2016
32016
Point Cloud Deep Learning Solution for Hand Gesture Recognition
C Osimani, JJ Ojeda-Castelo, JA Piedra-Fernandez
International Journal of Interactive Multimedia and Artificial Intelligence …, 2023
12023
Hand posture recognition with standard webcam for natural interaction
C Osimani, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
Recent Advances in Information Systems and Technologies: Volume 2 5, 157-166, 2017
12017
Ithaca. A Tool for Integrating Fuzzy Logic in Unity
A Tejedor Moreno, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
arXiv e-prints, arXiv: 2301.00377, 2023
2023
UN MODELO INTELIGENTE DE INTERACCIÓN NATURAL ADAPTATIVO BASADO EN VISIÓN ARTIFICIAL.
JJ Ojeda Castelo
2021
ITHACA. A TOOL FOR INTEGRATING FUZZY LOGIC IN UNITY
AT Moreno, JA Piedra-Fernandez, JJ Ojeda-Castelo, L Iribarne
2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI …, 2021
2021
Art activities with Kinect to students with cognitive disabilities: Improving all motor skills
C Bernal Bravo, JJ Ojeda-Castelo, JA Piedra-Fernandez
2017
Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery
JA Piedra Fernández, JJ Ojeda Castelo, F Quero Valenzuela, ...
2016
Sign Communication for People with Disabilities Using Kinect Technology at Home
JJ Ojeda-Castelo, JA Piedra-Fernandez, C Bernal-Bravo, ...
2016
KiNEEt: Aplicación para el aprendizaje y rehabilitación en educación especial
JJ Ojeda Castelo
2015
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