The strategic female: gender-switching and player behavior in online games RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo Information, Communication & Society 17 (3), 286-300, 2014 | 97 | 2014 |
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships J Banks, ND Bowman New Media & Society 18 (7), 1257-1276, 2016 | 84 | 2016 |
Object, me, symbiote, other: A social typology of player-avatar relationships J Banks First Monday, 2015 | 69 | 2015 |
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX) J Banks, ND Bowman Computers in Human Behavior 54, 215-223, 2016 | 59 | 2016 |
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ... Social Science & Medicine 216, 124-132, 2018 | 40 | 2018 |
Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy J Banks, ND Bowman AoIR Selected Papers of Internet Research, 2013 | 34 | 2013 |
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft J Banks Colorado State University, 2013 | 33 | 2013 |
Multimodal, multiplex, multispatial: A network model of the self J Banks New Media & Society 19 (3), 419-438, 2017 | 31 | 2017 |
A perceived moral agency scale: development and validation of a metric for humans and social machines J Banks Computers in Human Behavior 90, 363-371, 2019 | 26 | 2019 |
Details and dynamics: Mental models of complex systems in game-based learning JA Wasserman, J Banks Simulation & Gaming 48 (5), 603-624, 2017 | 18 | 2017 |
An agenda for open science in communication T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ... Journal of Communication, 2020 | 17 | 2020 |
The enjoyment of griefing in online games HL Paul, ND Bowman, J Banks Journal of Gaming & Virtual Worlds 7 (3), 243-258, 2015 | 17 | 2015 |
Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems M Colder Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Latkin Poster presented at the: International Society for Research on Internet …, 2017 | 15 | 2017 |
“As good as your word”: face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight Communication Education 67 (2), 206-225, 2018 | 13 | 2018 |
Object-relation mapping: A method for analysing phenomenal assemblages of play J Banks Journal of Gaming & Virtual Worlds 6 (3), 235-254, 2014 | 11 | 2014 |
Theory of mind in social robots: replication of five established human tests J Banks International Journal of Social Robotics, 1-12, 2019 | 10 | 2019 |
Development of the video game demand scale ND Bowman, J Wasserman, J Banks Video games: A medium that demands our attention, 208-233, 2018 | 10 | 2018 |
Playing the zombie author: Machinima through the lens of Barthes ND Bowman, J Banks Philosophy for multisensory communication. New York, NY: Peter Lang, 2016 | 10 | 2016 |
Communicating age in Second Life: The contributions of textual and visual factors RM Martey, J Stromer-Galley, M Consalvo, J Wu, J Banks, T Strzalkowski New Media & Society 17 (1), 41-61, 2015 | 10 | 2015 |
A mere holding effect: Haptic influences on impression formation through mobile dating apps J Banks, DK Westerman, LL Sharabi Computers in Human Behavior 76, 303-311, 2017 | 8 | 2017 |