Jaime Banks
Cited by
Cited by
The strategic female: gender-switching and player behavior in online games
RM Martey, J Stromer-Galley, J Banks, J Wu, M Consalvo
Information, Communication & Society 17 (3), 286-300, 2014
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
J Banks, ND Bowman
New Media & Society 18 (7), 1257-1276, 2016
Object, me, symbiote, other: A social typology of player-avatar relationships
J Banks
First Monday, 2015
Emotion, anthropomorphism, realism, control: Validation of a merged metric for player–avatar interaction (PAX)
J Banks, ND Bowman
Computers in Human Behavior 54, 215-223, 2016
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems
MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ...
Social Science & Medicine 216, 124-132, 2018
Close intimate playthings? Understanding player-avatar relationships as a function of attachment, agency, and intimacy
J Banks, ND Bowman
AoIR Selected Papers of Internet Research, 2013
Human-technology relationality and self-network organization: Players and avatars in World of Warcraft
J Banks
Colorado State University, 2013
Multimodal, multiplex, multispatial: A network model of the self
J Banks
New Media & Society 19 (3), 419-438, 2017
A perceived moral agency scale: development and validation of a metric for humans and social machines
J Banks
Computers in Human Behavior 90, 363-371, 2019
Details and dynamics: Mental models of complex systems in game-based learning
JA Wasserman, J Banks
Simulation & Gaming 48 (5), 603-624, 2017
An agenda for open science in communication
T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ...
Journal of Communication, 2020
The enjoyment of griefing in online games
HL Paul, ND Bowman, J Banks
Journal of Gaming & Virtual Worlds 7 (3), 243-258, 2015
Idle hands are the devil’s workshop”: A qualitative study of video game use by veterans with mental and behavioral health problems
M Colder Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Latkin
Poster presented at the: International Society for Research on Internet …, 2017
“As good as your word”: face-threat mitigation and the use of instructor nonverbal cues on students’ perceptions of digital feedback
CV Clark-Gordon, ND Bowman, ER Watts, J Banks, JM Knight
Communication Education 67 (2), 206-225, 2018
Object-relation mapping: A method for analysing phenomenal assemblages of play
J Banks
Journal of Gaming & Virtual Worlds 6 (3), 235-254, 2014
Theory of mind in social robots: replication of five established human tests
J Banks
International Journal of Social Robotics, 1-12, 2019
Development of the video game demand scale
ND Bowman, J Wasserman, J Banks
Video games: A medium that demands our attention, 208-233, 2018
Playing the zombie author: Machinima through the lens of Barthes
ND Bowman, J Banks
Philosophy for multisensory communication. New York, NY: Peter Lang, 2016
Communicating age in Second Life: The contributions of textual and visual factors
RM Martey, J Stromer-Galley, M Consalvo, J Wu, J Banks, T Strzalkowski
New Media & Society 17 (1), 41-61, 2015
A mere holding effect: Haptic influences on impression formation through mobile dating apps
J Banks, DK Westerman, LL Sharabi
Computers in Human Behavior 76, 303-311, 2017
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