Developer's Dilemma: The Secret World of Videogame Creators C O'Donnell MIT Press, 2014 | 364 | 2014 |
Culturally situated design tools: Ethnocomputing from field site to classroom R Eglash, A Bennett, C O'donnell, S Jennings, M Cintorino American anthropologist 108 (2), 347-362, 2006 | 320 | 2006 |
Game jams: Community, motivations, and learning among jammers JA Preston, J Chastine, C O’Donnell, T Tseng, B MacIntyre International Journal of Game-Based Learning (IJGBL) 2 (3), 51-70, 2012 | 127 | 2012 |
Getting played: Gamification and the rise of algorithmic surveillance C O'Donnell Surveillance & Society 12 (3), 349-359, 2014 | 95 | 2014 |
This is Not a Software Industry C O’Donnell The Video Game Industry: Formation, Present State, and Future, 17, 2012 | 71 | 2012 |
The everyday lives of video game developers: Experimentally understanding underlying systems/structures C O’Donnell Transformative Works and Cultures 2 (1), 1-11, 2009 | 66 | 2009 |
Games are not convergence: The lost promise of digital production and convergence C O'Donnell Convergence 17 (3), 271-286, 2011 | 60 | 2011 |
The North American Game Industry C O’Donnell The Video Game Industry: Formation, Present State, and Future, 99, 2012 | 55 | 2012 |
The Nintendo entertainment system and the 10NES chip: Carving the video game industry in silicon C O'Donnell Games and Culture 6 (1), 83-100, 2011 | 44 | 2011 |
Ethnographic apps/apps as ethnography SG Collins, M Durington, P Favero, K Harper, A Kenner, C O'Donnell Anthropology Now 9 (1), 102-118, 2017 | 36 | 2017 |
The work/play of the interactive new economy: Video game development in the United States and India C O'Donnell Rensselaer Polytechnic Institute, 2008 | 32 | 2008 |
Production protection to copy (right) protection: from the 10NES to DVDs C O'Donnell IEEE Annals of the History of Computing 31 (3), 54-63, 2009 | 27 | 2009 |
On Balinese cockfights: Deeply extending play C O’Donnell Games and culture 9 (6), 406-416, 2014 | 24 | 2014 |
The evolution and social impact of video game economics HY Chou, MD Cruea, S Cuff, B Kice, B Liboriussen, C O'Donnell, J Švelch, ... Lexington Books, 2017 | 19 | 2017 |
Mixed messages: The ambiguity of the MOD chip and pirate cultural production for the Nintendo DS C O’Donnell New media & society 16 (5), 737-752, 2014 | 16 | 2014 |
Wither Mario Factory? The Role of Tools in Constructing (Co)Creative Possibilities on Video Game Consoles C O'donnell Games and Culture 8 (3), 161-180, 2013 | 9 | 2013 |
Games Are Social/Media (ted)/Technology Too... C O’Donnell, M Consalvo Social Media+ Society 1 (1), 2056305115580337, 2015 | 8 | 2015 |
Developer’s dilemma: The secret world of videogame creators (inside technology) C O’Donnell Cambridge, Massachusetts: The MIT Press, 2014 | 7 | 2014 |
Game production studies: Studio studies theory, method, and practice C O’Donnell Independent Videogames, 148-159, 2020 | 6 | 2020 |
A Case for Indian Insourcing C O'Donnell First Monday 9 (11-1), 2004 | 6 | 2004 |