Suivre
Jonathan Lessard, Phd.
Titre
Citée par
Citée par
Année
Adventure Before Adventure Games: A New Look at Crowther and Woods’s Seminal Program
J Lessard
Games and Culture 8 (3), 119-135, 2013
382013
Documenting trajectories in design space: a methodology for applied game design research
R Khaled, J Lessard, P Barr
Proceedings of the 13th International Conference on the Foundations of …, 2018
322018
Fahrenheit and the premature burial of interactive movies
J Lessard
Eludamos: Journal for Computer Game Culture 3 (2), 195-205, 2009
322009
Designing natural-language game conversations
J Lessard
Proc. DiGRA-FDG 16, 2016
212016
Histoire formelle du jeu d'aventure sur ordinateur (le cas de l'Amérique du Nord de 1976-1999)
J Lessard
Universite de Montreal (Canada), 2014
202014
Game Genres and High-Level Design Pattern Formations
J Lessard
172014
Striving for author-friendly procedural dialogue generation
J Lessard, E Brunelle-Leclerc, T Gottschalk, MA Jetté-Léger, O Prouveur, ...
Proceedings of the 12th International Conference on the Foundations of …, 2017
152017
Subject and subjectivity: A conversational game using possible worlds
B Kybartas, C Verbrugge, J Lessard
Interactive Storytelling: 10th International Conference on Interactive …, 2017
112017
Tension space analysis for emergent narrative
BA Kybartas, C Verbrugge, J Lessard
IEEE Transactions on Games 13 (2), 146-159, 2020
102020
The character as subjective interface
J Lessard, D Arsenault
Interactive Storytelling: 9th International Conference on Interactive …, 2016
102016
Expressive range analysis of a possible worlds driven emergent narrative system
B Kybartas, C Verbrugge, J Lessard
Interactive Storytelling: 11th International Conference on Interactive …, 2018
92018
The Casual Revolution of… 1987: Making adventure games accessible to the masses
J Lessard
Kinephanos. Revue d'études des médias et de culture populaire, 135-155, 2014
82014
Bad News: A Computationally Assisted Live-Action Prototype to Guide Content Creation
J Ryan, B Samuel, A Summerville, J Lessard
2nd Workshop on Experimental AI in Games, 2015
72015
Early Computer Game Genre Preferences (1980-1984)
J Lessard
DiGRA '15 - Proceedings of the 2015 DiGRA International Conference 12, 2015
72015
Lovecraft, le jeu d’aventure et la peur cosmique
J Lessard
Loading... 4 (6), 2010
62010
A sketch-based tool for authoring and analyzing emergent narratives
B Kybartas, C Verbrugge, J Lessard
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020
42020
Livre, film ou monde interactif? L es métaphores de la construction formelle du jeu d’aventure
J Lessard
Mémoires du livre 5 (2), 2014
42014
Glutomax: Quebecois proto-indie game development
J Lessard
Loading... 7 (11), 2013
42013
Automatic Interactive Documentation for Emergent Story Discovery
J Lessard, A Beauchesne
Proceedings of the 17th International Conference on the Foundations of …, 2022
32022
Blabbeur-an accessible text generation authoring system for unity
J Lessard, Q Kybartas
Interactive Storytelling: 14th International Conference on Interactive …, 2021
32021
Le système ne peut pas réaliser cette opération maintenant. Veuillez réessayer plus tard.
Articles 1–20