Thorsten Roth
TitleCited byYear
Perception-driven accelerated rendering
M Weier, M Stengel, T Roth, P Didyk, E Eisemann, M Eisemann, ...
Computer Graphics Forum 36 (2), 2017
Foveated Real‐Time Ray Tracing for Head‐Mounted Displays
M Weier, T Roth, E Kruijff, A Hinkenjann, A Pérard‐Gayot, P Slusallek, ...
Computer Graphics Forum 35 (7), 289-298, 2016
An Analysis of Eye-Tracking Data in Foveated Ray Tracing
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
ETVIS 2016 - Second Workshop on Eye Tracking and Visualization, 2016
Predicting the gaze depth in head-mounted displays using multiple feature regression
M Weier, T Roth, A Hinkenjann, P Slusallek
Proceedings of the 2018 ACM Symposium on Eye Tracking Research …, 2018
Towards VR-based systems for school experiments
A Sigitov, A Hinkenjann, T Roth
Procedia Computer Science 25, 201-210, 2013
Real-time simulation of camera errors and their effect on some basic robotic vision algorithms
A Hinkenjann, T Roth, J Millberg, H Yun, Y Li
2013 International Conference on Computer and Robot Vision, 218-225, 2013
DRiVE: An Example of Distributed Rendering in Virtual Environments
A Sigitov, T Roth, F Mannuss, A Hinkenjann
GrIP: A Framework for Experiments with Screen Space Algorithms
T Roth, A Hinkenjann
8. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, 85-96, 2011
Foveated depth-of-field filtering in head-mounted displays
M Weier, T Roth, A Hinkenjann, P Slusallek
ACM Transactions on Applied Perception (TAP) 15 (4), 26, 2018
A Quality-Centered Analysis of Eye Tracking Data in Foveated Rendering
T Roth, M Weier, A Hinkenjann, Y Li, P Slusallek
Guided High-Quality Rendering
T Roth, M Weier, J Maiero, A Hinkenjann, Y Li
Advances in Visual Computing, 115-125, 2015
Enabling global illumination rendering on large, high-resolution displays
A Sigitov, T Roth, A Hinkenjann
2015 IEEE 8th Workshop on Software Engineering and Architectures for …, 2015
Boosting histogram-based denoising methods with gpu optimizations
S Szeracki, T Roth, A Hinkenjann, Y Li
Workshop Virtuelle Realität und Augmented Reality der GI-Fachgruppe VR/AR, 2015
Efficient strategies for acceleration structure updates in interactive ray tracing applications on the cell processor
M Weier, T Roth, A Hinkenjann
Advances in Visual Computing, 987-998, 2009
Graph Based Post Processing of Visual Data for Interactive Graphics
T Roth, A Hinkenjann
Phase space rendering
A Hinkenjann, T Roth
Advances in Visual Computing, 691-700, 2007
A Framework for Cluster-based Rendering and Postprocessing
P Frericks, T Roth, A Hinkenjann, E Kruijff
OLIVE: Simulation within Human-Centric Lighting Environments
O Jato, M Weier, J Maiero, D Scherfgen, T Roth, P Frericks, O Stefani, ...
High Quality Rendering and Visualization at the Institute of Visual Computing, Sankt Augustin, Germany
MW André Hinkenjann, Oliver Jato, Jens Maiero, Thorsten Roth
IEEE Virtual Reality (IEEE VR), Lab Presentation, 2015
Lazy details for large high-resolution displays
M Weier, J Maiero, T Roth, A Hinkenjann, P Slusallek
SIGGRAPH Asia 2014 Posters, 44, 2014
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