Follow
Brendan Keogh
Title
Cited by
Cited by
Year
A play of bodies: How we perceive videogames
B Keogh
MIT Press, 2018
3002018
Across worlds and bodies: Criticism in the age of video games
B Keogh
Journal of Games Criticism 1 (1), 1-26, 2014
1422014
The Unity game engine and the circuits of cultural software
B Nicoll, B Keogh, B Nicoll, B Keogh
The Unity game engine and the circuits of cultural software, 1-21, 2019
1222019
From aggressively formalised to intensely in/formalised: Accounting for a wider range of videogame development practices
B Keogh
Creative Industries Journal 12 (1), 14-33, 2019
922019
Assessment of mobile health apps using built-in smartphone sensors for diagnosis and treatment: systematic survey of apps listed in international curated health app libraries
C Baxter, JA Carroll, B Keogh, C Vandelanotte
JMIR mHealth and uHealth 8 (2), e16741, 2020
892020
Killing is Harmless: A Critical Reading of Spec Ops: The Line
B Keogh
Stolen Projects, 2012
70*2012
The cultural field of video game production in Australia
B Keogh
Games and Culture 16 (1), 116-135, 2021
662021
Pokémon Go, the novelty of nostalgia, and the ubiquity of the smartphone
B Keogh
Mobile Media & Communication 5 (1), 38-41, 2017
642017
Waiting to play: The labour of background games
B Keogh, I Richardson
European Journal of Cultural Studies 21 (1), 13-25, 2018
462018
Between Triple-A, Indie, Casual, and DIY: Sites of Tension in the Videogames Cultural Industries
B Keogh
The Routledge companion to the cultural industries, 152-162, 2015
462015
Spec Ops: The line's conventional subversion of the military shooter
B Keogh
Proceedings of DiGRA 2013: DeFragging game studies, 1-17, 2013
412013
A play of bodies: A phenomenology of videogame experience
B Keogh
RMIT University, 2015
382015
Just making things and being alive about it: The queer games scene. Polygon
B Keogh
36*2013
When game over means game over: using permanent death to craft living stories in Minecraft
B Keogh
Proceedings of The 9th Australasian Conference on Interactive Entertainment …, 2013
312013
Paying Attention to Angry Birds: Rearticulating Hybrid Worlds and Embodied Play through Casual iPhone Games
B Keogh
The Routledge Companion of Mobile Media, 267-275, 2014
302014
Platformisation in game development
A Chia, B Keogh, D Leorke, B Nicoll
Internet Policy Review 9 (4), 1-28, 2020
252020
Playing for fun, training for war: Can popular claims about recreational video gaming and military simulations be reconciled?
R Sparrow, R Harrison, J Oakley, B Keogh
Games and Culture 13 (2), 174-192, 2018
252018
“Game over, man. Game over”: looking at the Alien in film and videogames
B Keogh, D Jayemanne
Arts 7 (3), 43, 2018
232018
Between Triple-A, indie, casual, and DIY: Sites of tension in the videogame cultural industries
B Keogh
The Routledge companion to the cultural industries, 152-162, 2015
212015
The videogame industry does not exist: Why we should think beyond commercial game production
B Keogh
MIT Press, 2023
18*2023
The system can't perform the operation now. Try again later.
Articles 1–20