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Sheldon Andrews
Sheldon Andrews
Professor, École de technologie supérieure (University of Quebec)
Adresse e-mail validée de etsmtl.ca - Page d'accueil
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Année
Hapticast: a physically-based 3D game with haptic feedback
S Andrews, J Mora, J Lang, WS Lee
Proceedings of FuturePlay, 2, 2006
762006
Goal directed multi-finger manipulation: Control policies and analysis
S Andrews, PG Kry
Computers & Graphics 37 (7), 830-839, 2013
522013
Real-time physics-based motion capture with sparse sensors
S Andrews, I Huerta, T Komura, L Sigal, K Mitchell
Proceedings of the 13th European conference on visual media production (CVMP …, 2016
482016
HAMLAT: A HAML-based authoring tool for haptic application development
M Eid, S Andrews, A Alamri, A El Saddik
Haptics: Perception, Devices and Scenarios: 6th International Conference …, 2008
422008
Interactive scanning of haptic textures and surface compliance
S Andrews, J Lang
Sixth International Conference on 3-D Digital Imaging and Modeling (3DIM …, 2007
422007
Measurement-based modeling of contact forces and textures for haptic rendering
J Lang, S Andrews
IEEE Transactions on Visualization and Computer Graphics 17 (3), 380-391, 2010
402010
System and method of gaze predictive rendering of a focal area of an animation
KJ Mitchell, S Andrews, D Cosker, NT Swafford
US Patent App. 15/245,523, 2018
232018
Haptic texturing based on real-world samples
S Andrews, J Lang
2007 IEEE International Workshop on Haptic, Audio and Visual Environments …, 2007
212007
Geometric Stiffness for Real-time Constrained Multibody Dynamics
S Andrews, M Teichmann, PG Kry
Computer Graphics Forum 36 (2), 2017
182017
Deep-learning motion priors for full-body performance capture in real-time
S Andrews, IH Casado, KJ Mitchell
US Patent 10,902,343, 2021
152021
Schur complement-based substructuring of stiff multibody systems with contact
A Peiret, S Andrews, J Kövecses, PG Kry, M Teichmann
ACM Transactions on Graphics (TOG) 38 (5), 1-17, 2019
152019
Solving inverse kinematics using exact Hessian matrices
K Erleben, S Andrews
Computers & Graphics 78, 1-11, 2019
132019
Comparison of Mixed Linear Complementarity Problem Solvers for Multibody Simulations with Contact
A Enzenhöfer, S Andrews, M Teichmann, J Kövecses
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2018), 2018
122018
Iridium: immersive rendered interactive deep media
B Koniaris, I Huerta, M Kosek, K Darragh, C Malleson, J Jamrozy, ...
ACM SIGGRAPH 2016 VR Village, 1-2, 2016
122016
Contact and friction simulation for computer graphics
S Andrews, K Erleben, Z Ferguson
ACM SIGGRAPH 2022 Courses, 1-172, 2022
112022
The Matchstick Model for Anisotropic Friction Cones
K Erleben, M Macklin, S Andrews, PG Kry
Computer Graphics Forum 39 (1), 450-461, 2020
112020
Inverse kinematics problems with exact hessian matrices
K Erleben, S Andrews
Proceedings of the 10th International Conference on Motion in Games, 1-6, 2017
112017
Policies for Goal Directed Multi-Finger Manipulation
S Andrews, PG Kry
Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2012), 2012
112012
Task-based design of cable-driven articulated mechanisms
J Li, S Andrews, KG Birkas, PG Kry
Proceedings of the 1st Annual ACM Symposium on Computational Fabrication, 1-12, 2017
92017
Data-driven fingertip appearance for interactive hand simulation
S Andrews, M Jarvis, PG Kry
Proceedings of Motion on Games, 177-186, 2013
82013
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