Santiago Ontañón
Santiago Ontañón
Associate Professor, Drexel University; Research Scientist, Google Research
Verified email at drexel.edu - Homepage
Title
Cited by
Cited by
Year
A survey of real-time strategy game AI research and competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013
3992013
Case-based planning and execution for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
International Conference on Case-Based Reasoning, 164-178, 2007
2002007
The combinatorial multi-armed bandit problem and its application to real-time strategy games
S Ontanón
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and …, 2013
1052013
On-line Case‐Based Planning
S Ontañón, K Mishra, N Sugandh, A Ram
Computational Intelligence 26 (1), 84-119, 2010
1042010
Drama management and player modeling for interactive fiction games
M Sharma, S Ontañón, M Mehta, A Ram
Computational Intelligence 26 (2), 183-211, 2010
792010
Adversarial hierarchical-task network planning for complex real-time games
S Ontanón, M Buro
Proceedings of the 24th International Conference on Artificial Intelligence …, 2015
712015
Learning and joint deliberation through argumentation in multiagent systems
S Ontañón, E Plaza
Proceedings of the 6th international joint conference on Autonomous agents …, 2007
662007
Kiting in RTS games using influence maps
A Uriarte, S Ontanón
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
632012
The vglc: The video game level corpus
AJ Summerville, S Snodgrass, M Mateas, S Ontanón
arXiv preprint arXiv:1606.07487, 2016
612016
Ensemble case-based reasoning: Collaboration policies for multiagent cooperative CBR
E Plaza, S Ontanón
International Conference on Case-Based Reasoning, 437-451, 2001
562001
Combinatorial multi-armed bandits for real-time strategy games
S Ontanón
Journal of Artificial Intelligence Research 58, 665-702, 2017
552017
Amalgams: A formal approach for combining multiple case solutions
S Ontañón, E Plaza
International Conference on Case-Based Reasoning, 257-271, 2010
552010
Experiments in Map Generation using Markov Chains
S Snodgrass, S Ontañón
Foundations of Digital Games (FDG), 2014
542014
Learning from human demonstrations for real-time case-based planning
K Long, J Radhakrishnan, R Shah, A Ram
IJCAI-09 workshop on learning structural knowledge from observations, 2009
492009
Similarity Measures over Refinement Graphs
S Ontanón, E Plaza
Machine Learning, 2012
482012
Learning to generate video game maps using markov models
S Snodgrass, S Ontanón
IEEE transactions on computational intelligence and AI in games 9 (4), 410-422, 2016
462016
Learning from demonstration and case-based planning for real-time strategy games
S Ontañón, K Mishra, N Sugandh, A Ram
Soft Computing Applications in Industry, 293-310, 2008
442008
Situation assessment for plan retrieval in real-time strategy games
K Mishra, S Ontañón, A Ram
European Conference on Case-Based Reasoning, 355-369, 2008
432008
The explanatory power of symbolic similarity in case-based reasoning
E Plaza, E Armengol, S Ontañón
Artificial Intelligence Review 24 (2), 145-161, 2005
432005
Game-tree search over high-level game states in RTS games
A Uriarte, S Ontanón
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and …, 2014
422014
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