Fabrice Neyret
Fabrice Neyret
CNRS , LJK (Grenoble University, CNRS) - INRIA
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Gigavoxels: Ray-guided streaming for efficient and detailed voxel rendering
C Crassin, F Neyret, S Lefebvre, E Eisemann
Proceedings of the 2009 symposium on Interactive 3D graphics and games, 15-22, 2009
Interactive indirect illumination using voxel cone tracing
C Crassin, F Neyret, M Sainz, S Green, E Eisemann
Computer Graphics Forum 30 (7), 1921-1930, 2011
Interactive animation of ocean waves
D Hinsinger, F Neyret, MP Cani
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer …, 2002
Modeling, animating, and rendering complex scenes using volumetric textures
F Neyret
IEEE Transactions on Visualization and Computer Graphics 4 (1), 55-70, 1998
Real-time collision detection for virtual surgery
JC Lombardo, MP Cani, F Neyret
Proceedings Computer Animation 1999, 82-90, 1999
Video watercolorization using bidirectional texture advection
A Bousseau, F Neyret, J Thollot, D Salesin
ACM Transactions on Graphics (ToG) 26 (3), 104-es, 2007
Rendering forest scenes in real-time
P Decaudin, F Neyret
EGSR04: 15th Eurographics Symposium on Rendering, 93--102, 2004
Interactive volumetric textures
A Meyer, F Neyret
Rendering Techniques’ 98: Proceedings of the Eurographics Workshop in Vienna …, 1998
Pattern-based texturing revisited
F Neyret, MP Cani
Proceedings of the 26th annual conference on Computer graphics and …, 1999
Animating lava flows
D Stora, PO Agliati, MP Cani, F Neyret, JD Gascuel
Graphics Interface (GI'99) Proceedings, 203--210, 1999
Precomputed atmospheric scattering
E Bruneton, F Neyret
Computer graphics forum 27 (4), 1079-1086, 2008
Advected textures
F Neyret
ACM SIGGRAPH/Eurographics symposium on Computer animation, 147-153, 2003
Interactive rendering of trees with shading and shadows
A Meyer, F Neyret, P Poulin
Rendering Techniques 2001: Proceedings of the Eurographics Workshop in …, 2001
Real‐time rendering and editing of vector‐based terrains
E Bruneton, F Neyret
Computer Graphics Forum 27 (2), 311-320, 2008
Simulation of smoke based on vortex filament primitives
A Angelidis, F Neyret
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer …, 2005
Interactive multiple anisotropic scattering in clouds
A Bouthors, F Neyret, N Max, E Bruneton, C Crassin
Proceedings of the 2008 symposium on Interactive 3D graphics and games, 173-182, 2008
Octree textures on the GPU
S Lefebvre, S Hornus, F Neyret
GPU gems 2, 595-613, 2005
Octree-based sparse voxelization using the GPU hardware rasterizer
C Crassin, S Green
OpenGL Insights, 303-318, 2012
Linear efficient antialiased displacement and reflectance mapping
J Dupuy, E Heitz, JC Iehl, P Poulin, F Neyret, V Ostromoukhov
ACM Transactions on Graphics (TOG) 32 (6), 1-11, 2013
A controllable, fast and stable basis for vortex based smoke simulation
A Angelidis, F Neyret, K Singh, D Nowrouzezahrai
Symposium on Computer Animation (SCA 06), pages 25-32, 2006
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