Federica Pallavicini
Federica Pallavicini
UniversitÓ Bicocca di Milano
Verified email at - Homepage
Cited by
Cited by
Gaming for Earth: Serious games and gamification to engage consumers in pro-environmental behaviours for energy efficiency
L Morganti, F Pallavicini, E Cadel, A Candelieri, F Archetti, F Mantovani
Energy Research & Social Science 29, 95-102, 2017
Gaming in virtual reality: What changes in terms of usability, emotional response and sense of presence compared to non-immersive video games?
F Pallavicini, A Pepe, ME Minissi
Simulation & Gaming 50 (2), 136-159, 2019
Virtual reality body swapping: a tool for modifying the allocentric memory of the body
S Serino, E Pedroli, A Keizer, S Triberti, A Dakanalis, F Pallavicini, ...
Cyberpsychology, Behavior, and Social Networking 19 (2), 127-133, 2016
Virtual reality and mobile phones in the treatment of generalized anxiety disorders: a phase-2 clinical trial
C Repetto, A Gaggioli, F Pallavicini, P Cipresso, S Raspelli, G Riva
Personal and Ubiquitous Computing, 1-8, 2011
Virtual reality applications for stress management training in the military
F Pallavicini, L Argenton, N Toniazzi, L Aceti, F Mantovani
Aerospace medicine and human performance 87 (12), 1021-1030, 2016
Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population
F Pallavicini, A Ferrari, F Mantovani
Frontiers in psychology 9, 2127, 2018
Augmented reality: A brand new challenge for the assessment and treatment of psychological disorders
IAC Giglioli, F Pallavicini, E Pedroli, S Serino, G Riva
Computational and Mathematical Methods in Medicine, 2015
Assessment and rehabilitation of neglect using virtual reality: a systematic review
E Pedroli, S Serino, P Cipresso, F Pallavicini, G Riva
Frontiers in behavioral neuroscience 9, 226, 2015
Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial
A Gaggioli, F Pallavicini, L Morganti, S Serino, C Scaratti, M Briguglio, ...
Journal of medical Internet research 16 (7), e3235, 2014
Virtual reality in the treatment of generalized anxiety disorders
A Gorini, F Pallavicini, D Algeri, C Repetto, A Gaggioli, G Riva
Annual Review of Cybertherapy and Telemedicine 2010, 39-43, 2010
Biofeedback, virtual reality and mobile phones in the treatment of Generalized Anxiety Disorder (GAD): A phase-2 controlled clinical trial
F Pallavicini, D Algeri, C Repetto, A Gorini, G Riva
J Cyber Ther Rehabil 2 (4), 315-327, 2009
Virtual multiple errands test (VMET): a virtual reality-based tool to detect early executive functions deficit in Parkinson’s disease
P Cipresso, G Albani, S Serino, E Pedroli, F Pallavicini, A Mauro, G Riva
Frontiers in behavioral neuroscience 8, 405, 2014
Interreality in practice: bridging virtual and real worlds in the treatment of posttraumatic stress disorders
G Riva, S Raspelli, D Algeri, F Pallavicini, A Gorini, BK Wiederhold, ...
Cyberpsychology, Behavior, and Social Networking 13 (1), 55-65, 2010
NeuroVR 2–a free virtual reality platform for the assessment and treatment in behavioral health care
G Riva, A Gaggioli, A Grassi, S Raspelli, P Cipresso, F Pallavicini, ...
Medicine Meets Virtual Reality 18, 493-495, 2011
Is virtual reality always an effective stressors for exposure treatments? Some insights from a controlled trial
F Pallavicini, P Cipresso, S Raspelli, G Alessandra, S Serino, C Vign, ...
BMC Psychiatry 13 (52), 2013
Validating the Neuro VR-based virtual version of the Multiple Errands Test: preliminary results
S Raspelli, F Pallavicini, L Carelli, F Morganti, E Pedroli, P Cipresso, ...
Presence 21 (1), 31-42, 2012
The use of biofeedback in clinical virtual reality: the INTREPID project
C Repetto, A Gorini, C Vigna, D Algeri, F Pallavicini, G Riva
JoVE (Journal of Visualized Experiments), e1554, 2009
Comparing Player Experience in Video Games Played in Virtual Reality or on Desktop Displays: Immersion, Flow, and Positive Emotions
F Pallavicini, A Pepe
Extended Abstracts of the Annual Symposium on Computer-Human Interaction iná…, 2019
Virtual reality games and the role of body involvement in enhancing positive emotions and decreasing anxiety: within-subjects pilot study
F Pallavicini, A Pepe
JMIR serious games 8 (2), e15635, 2020
Commercial off-the-shelf video games for reducing stress and anxiety: systematic review
F Pallavicini, A Pepe, F Mantovani
JMIR mental health 8 (8), e28150, 2021
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