De Liu
De Liu
Xian Dong Eric Jing Professor, University of Minnesota
Adresse e-mail validée de - Page d'accueil
Citée par
Citée par
Towards Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems
D Liu, R Santhanam, J Webster
MIS Quarterly 41 (4), 1011-1034, 2017
The effects of trust and enjoyment on intention to play online games
J Wu, D Liu
Journal of electronic commerce research 8 (2), 128-140, 2007
Friendships in Online Peer-to-Peer Lending: Pipes, Prisms, and Relational Herding
D Liu, D Brass, Y Lu, D Chen
MIS Quarterly 39 (3), 729-742, 2015
Digital Games and Beyond: What Happens when Players Compete?
D Liu, X Li, R Santhanam
MIS Quarterly 37 (1), 111-124, 2013
Ex ante information and the design of keyword auctions
D Liu, J Chen, AB Whinston
Information Systems Research 21 (1), 133-153, 2010
Gamification of Technology-Mediated Training: Not All Competitions Are the Same
R Santhanam, D Liu, W Shen
Information Systems Research 27 (23), 453-465, 2016
Auctioning keywords in online search
J Chen, D Liu, AB Whinston
Journal of Marketing 73 (4), 125-141, 2009
Designing online auctions with past performance information
D Liu, J Chen
Decision Support Systems 42 (3), 1307-1320, 2006
Simple association rules (SAR) and the SAR-based rule discovery
G Chen, Q Wei, D Liu, G Wets
Computers & Industrial Engineering 43 (4), 721–733, 2002
Optimal design of consumer contests
D Liu, X Geng, AB Whinston
Journal of Marketing 71 (4), 140-155, 2007
The role of provision points in online crowdfunding
G Burtch, Y Hong, D Liu
Journal of Management Information Systems 35 (1), 117-144, 2018
The interaction between knowledge codification and knowledge-sharing networks
D Liu, G Ray, AB Whinston
Information Systems Research 21 (4), 892-906, 2010
Information Asymmetry and Hybrid Advertising
D Liu, S Viswanathan
Journal of Marketing Research 51 (5), 609-624, 2014
The Effect of Crowd Voting on Participation in Crowdsourcing Contests
L Chen, P Xu, D Liu
Journal of Management Information Systems, 2020
Peer-to-peer enterprise knowledge management
A Susarla, D Liu, AB Whinston
Handbook on knowledge management, 129-139, 2003
Competing keyword auctions
D Liu, J Chen, A Whinston
Proc. of 4th Workshop on Ad Auctions, Chicago, IL, USA 240, 2008
Introduction to the special issue on Crowdfunding and FinTech
Y Ma, D Liu
Financial Innovation 3 (1), 1-4, 2017
Comparing strategies for winning expert-rated and crowd-rated crowdsourcing contests: First findings
L Chen, D Liu
Americas Conference on Information Systems (AMCIS), 2012
Economic analysis of reward advertising
H Guo, X Zhao, L Hao, D Liu
Production and Operations Management, 2019
GAMESIT: A gamified system for information technology training
J Park, D Liu, YY Mun, R Santhanam
Computers & Education, 2019
Le système ne peut pas réaliser cette opération maintenant. Veuillez réessayer plus tard.
Articles 1–20