How to model a visual novel game to train and identify players’ soft skills J Hernandez, M Muratet, M Pierotti, T Carron European Conference on Game Based Learning, 322-330, 2021 | 5 | 2021 |
Can we detect non-playable characters’ personalities using machine and deep learning approaches? J Hernandez, M Muratet, M Pierotti, T Carron European Conference on Games Based Learning 271, 2022 | 4 | 2022 |
Enhancement of a gamified situational judgment test scoring system for behavioral assessment J Hernandez, M Muratet, M Pierotti, T Carron 2022 International Conference on Advanced Learning Technologies (ICALT), 374-378, 2022 | 2 | 2022 |
Facilitating the Development of Game-Based Assessments: An In-depth Exploration of Behavioural Profiling and Soft Skills Recognition via Gamified Situational Judgement Tests J Hernandez Sorbonne Université, 2023 | | 2023 |
Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development J Hernandez, M Muratet, T Carron European Conference on Technology Enhanced Learning, 725-730, 2023 | | 2023 |