Bruno Feijo
Bruno Feijo
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TitleCited byYear
A logic-based tool for interactive generation and dramatization of stories
AEM Ciarlini, CT Pozzer, AL Furtado, B Feijó
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in …, 2005
Control centers evolve with agent technology
GP Azevedo, B Feijo, M Costa
IEEE Computer Applications in Power 13 (3), 48-53, 2000
Enhancing the human-computer interface of power system applications
GP De Azevedo, CS De Souza, B Feijó
IEEE Transactions on Power Systems 11 (2), 646-653, 1996
A genetic approach for the automatic adaptation of segmentation parameters
RQ Feitosa, G Costa, TB Cazes, B Feijo
Proceedings of the First International Conference on Object-Based Image …, 2006
Real time game loop models for single-player computer games
L Valente, A Conci, B Feijó
Proceedings of the IV Brazilian Symposium on Computer Games and Digital …, 2005
Automatic dynamic task distribution between cpu and gpu for real-time systems
M Joselli, M Zamith, E Clua, A Montenegro, A Conci, R Leal-Toledo, ...
2008 11th IEEE International Conference on Computational Science and …, 2008
An agent-based paradigm for building intelligent CAD systems
J Bento, B Feijó
Artificial Intelligence in Engineering 11 (3), 231-244, 1997
A neighborhood grid data structure for massive 3d crowd simulation on gpu
M Joselli, EB Passos, M Zamith, E Clua, A Montenegro, B Feijó
2009 VIII Brazilian Symposium on Games and Digital Entertainment, 121-131, 2009
Supermassive crowd simulation on GPU based on emergent behavior
EB Passos, M Joselli, M Zamith, J Rocha, E Clua, A Montenegro, A Conci, ...
Proceedings of the Seventh Brazilian Symposium on Computer Games and Digital …, 2008
An exploratory study on non-visual mobile phone interfaces for games
L Valente, CS de Souza, B Feijó
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing …, 2008
Mapping quality requirements for pervasive mobile games
L Valente, B Feijó, JCS do Prado Leite
Requirements Engineering 22 (1), 137-165, 2017
Genetic adaptation of segmentation parameters
G Costa, RQ Feitosa, TB Cazes, B Feijó
Object-based image analysis, 679-695, 2008
Kuaba ontology: design rationale representation and reuse in model-based designs
AP De Medeiros, D Schwabe, B Feijó
International Conference on Conceptual Modeling, 241-255, 2005
Agents with emotions in behavioral animation
M Costa, B Feijo
Computers & Graphics 20 (3), 377-384, 1996
An adaptative game loop architecture with automatic distribution of tasks between cpu and gpu
M Joselli, M Zamith, E Clua, A Montenegro, R Leal-Toledo, A Conci, ...
Computers in Entertainment (CIE) 7 (4), 50, 2009
An architeture with automatic load balancing for real-time simulation and visualization systems
M Joselli, M Zamith, E Clua, R Leal-Toledo, A Montenegro, L Valente, ...
JCIS-Journal of Computational Interdisciplinary Sciences 1 (3), 207-224, 2010
Introdução à ciência da computação com jogos: aprendendo a programar com entretenimento
B FEIJÓ, E Clua, FS Silva
Campos Elsevier, 2010
Turn off the graphics: designing non-visual interfaces for mobile phone games
L Valente, CS de Souza, B Feijó
Journal of the Brazilian Computer Society 15 (1), 45-58, 2009
Game and interactivity in computer science education Video presentations are available on the citation page
E Clua, B Feijó, J Rocca, J Schwartz, M das Graças, K Perlin, R Tori, ...
ACM SIGGRAPH 2006 Educators program, 2, 2006
Desenvolvimento de jogos em computadores e celulares
AL Battaiola, RG Domingues, B Feijó, D Scwarcman, EWG Clua, ...
RITA 8 (2), 7-46, 2001
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