A survey of real-time strategy game AI research and competition in StarCraft S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss IEEE Transactions on Computational Intelligence and AI in games 5 (4), 293-311, 2013 | 424 | 2013 |
Torchcraft: a library for machine learning research on real-time strategy games G Synnaeve, N Nardelli, A Auvolat, S Chintala, T Lacroix, Z Lin, F Richoux, ... arXiv preprint arXiv:1611.00625, 2016 | 104 | 2016 |
Prediction of parallel speed-ups for las vegas algorithms C Truchet, F Richoux, P Codognet 2013 42nd International Conference on Parallel Processing, 160-169, 2013 | 29 | 2013 |
StarCraft bots and competitions D Churchill, M Preuss, F Richoux, G Synnaeve, A Uriarte, S Ontanón, ... | 26 | 2016 |
Large-scale parallelism for constraint-based local search: the costas array case study Y Caniou, P Codognet, F Richoux, D Diaz, S Abreu Constraints 20 (1), 30-56, 2015 | 25 | 2015 |
Walling in strategy games via constraint optimization F Richoux, A Uriarte, S Ontanón Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 19 | 2014 |
Constraint-based local search for the costas array problem D Diaz, F Richoux, P Codognet, Y Caniou, S Abreu International Conference on Learning and Intelligent Optimization, 378-383, 2012 | 17 | 2012 |
RTS AI Problems and Techniques. S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss Encyclopedia of Computer Graphics and Games, 1-12, 2019 | 16 | 2019 |
Parallel local search for the costas array problem D Diaz, F Richoux, Y Caniou, P Codognet, S Abreu 2012 IEEE 26th International Parallel and Distributed Processing Symposium …, 2012 | 16 | 2012 |
Performance analysis of parallel constraint-based local search Y Caniou, D Diaz, F Richoux, P Codognet, S Abreu ACM SIGPLAN Notices 47 (8), 337-338, 2012 | 13 | 2012 |
Estimating parallel runtimes for randomized algorithms in constraint solving C Truchet, A Arbelaez, F Richoux, P Codognet Journal of Heuristics 22 (4), 613-648, 2016 | 9 | 2016 |
ghost: A Combinatorial Optimization Framework for Real-Time Problems F Richoux, A Uriarte, JF Baffier IEEE Transactions on Computational Intelligence and AI in games 8 (4), 377-388, 2016 | 9* | 2016 |
On the computational complexity of monotone constraint satisfaction problems M Hermann, F Richoux International Workshop on Algorithms and Computation, 286-297, 2009 | 9 | 2009 |
Complexity of existential positive first-order logic M Bodirsky, M Hermann, F Richoux Conference on Computability in Europe, 31-36, 2009 | 8 | 2009 |
Comparing two deep learning sequence-based models for protein-protein interaction prediction F Richoux, C Servantie, C Borès, S Téletchéa arXiv preprint arXiv:1901.06268, 2019 | 6 | 2019 |
Constrained optimization under uncertainty for decision-making problems: Application to Real-Time Strategy games V Antuori, F Richoux 2019 IEEE Congress on Evolutionary Computation (CEC), 458-465, 2019 | 5 | 2019 |
POSL: A Parallel-Oriented Metaheuristic-Based Solver Language A Reyes-Amaro, É Monfroy, F Richoux Recent Developments in Metaheuristics, 91-107, 2018 | 2 | 2018 |
Robustness and Flexibility of GHOST F Julien, F Richoux | 2* | 2015 |
Automatic Cost Function Learning with Interpretable Compositional Networks F Richoux, JF Baffier arXiv preprint arXiv:2002.09811, 2020 | 1 | 2020 |
Un langage orienté parallèle pour modéliser des solveurs de contraintes AR Amaro, E Monfroy, F Richoux | 1 | 2015 |