Kam Star
Kam Star
Serious Games Institute
Adresse e-mail validée de playgen.com - Page d'accueil
Citée par
Citée par
SEWA DB: A rich database for audio-visual emotion and sentiment research in the wild
J Kossaifi, R Walecki, Y Panagakis, J Shen, M Schmitt, F Ringeval, J Han, ...
IEEE Transactions on Pattern Analysis and Machine Intelligence, 2019
MeTycoon: A game-based approach to career guidance
I Dunwell, P Lameras, S de Freitas, P Petridis, K Star, M Hendrix, S Arnab
2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013
Repurposing serious games in health care education
A Protopsaltis, D Panzoli, I Dunwell, S de Freitas
XII Mediterranean Conference on Medical and Biological Engineering and …, 2010
How to use gamified dashboards and learning analytics for providing immediate student feedback and performance tracking in higher education
S de Freitas, D Gibson, V Alvarez, L Irving, K Star, S Charleer, K Verbert
Proceedings of the 26th international conference on world wide web companion …, 2017
Gamification, interdependence, and the moderating effect of personality on performance
K Star
Coventry University, 2015
Choices and Voices–A serious game for preventing violent extremism
M Memarzia, K Star
Intelligence management, 133-142, 2011
Building social commmunities around alternate reality games
P Petridis, I Dunwell, S Arnab, S Scarle, A Qureshi, S De Freitas, ...
2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011
Competition and collaboration using a social and gamified online learning platform
S Arnab, R Bhakta, SK Merry, M Smith, K Star, M Duncan
10th European Conference on Games Based Learning: ECGBL 2016, 19, 2016
Facilitating creativity in collaborative work with computational intelligence software
D Apostolou, K Zachos, N Maiden, N Agell, G Sanchez-Hernandez, ...
IEEE Computational Intelligence Magazine 11 (2), 29-40, 2016
Value propositions for serious games in health and well-being
RG Sánchez, AG Thin, JB Hauge, G Fiucci, T Nabeth, M Rudnianski, ...
International Conference on Serious Games Development and Applications, 150-157, 2012
A virtual agent toolkit for serious games developers
S Mascarenhas, M Guimarães, R Prada, J Dias, PA Santos, K Star, ...
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018
Towards the blending of digital and physical learning contexts with a gamified and pervasive approach
S Arnab, G Tombs, M Duncan, M Smith, K Star
International Conference on Games and Learning Alliance, 452-460, 2015
On controlling elasticity of cloud applications in celar
G Copil, D Moldovan, HD Le, HL Truong, S Dustdar, C Sofokleous, ...
Web-Based Services: Concepts, Methodologies, Tools, and Applications, 1937-1967, 2016
Towards social media platform integration with an applied gaming ecosystem
M Salman, K Star, A Nussbaumer, M Fuchs, H Brocks, DB Vu, ...
The Fifth International Conference on Social Media Technologies …, 2015
Creating opportunities to learn social skills at school using digital games
S Modafferi, M Boniface, S Crowle, K Star, L Middleton
European Conference on Games Based Learning, 461, 2016
A playful affinity space for creative research
K Star, F Paraskevopoulos, M Taramigkou, D Apostolou, M Schot, ...
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition …, 2015
Providing career guidance to adolescents through digital games: A case study
I Dunwell, P Lameras, S de Freitas, P Petridis, M Hendrix, S Arnab, K Star
International Journal of Game-Based Learning (IJGBL) 4 (4), 58-70, 2014
Acquiring 21st Century Skills: gaining insight into the design and applicability of a serious game with 4C-ID
P Van Rosmalen, EA Boyle, R Nadolski, J van der Baaren, ...
International Conference on Games and Learning Alliance, 327-334, 2013
D2. 6 Prosocial Game design methodology
K Star, L Vuillier, S Deterding
Technical Report, Prosocial Learn, 2016
Games and Learning Alliance: Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers
A De Gloria
Springer, 2014
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