'Generation Z'children's adaptation to digital consumer culture: A critical literature review DH Bassiouni, C Hackley Journal of Customer Behaviour 13 (2), 113-133, 2014 | 366 | 2014 |
The integration of video games in family-life dynamics: An adapted technology acceptance model of family intention to consume video games DH Bassiouni, C Hackley, H Meshreki Information Technology & People, 2019 | 57 | 2019 |
Video games and young children’s evolving sense of identity: a qualitative study DH Bassiouni, C Hackley Young Consumers 17 (2), 127-142, 2016 | 51 | 2016 |
Implications of the selfie for marketing management practice in the era of celebrity C Hackley, RA Hackley, DH Bassiouni Marketing Intelligence & Planning 36 (1), 49-62, 2018 | 44 | 2018 |
Children’s Experiences of Video Game Consumption: Development, Socialisation and Identity DH Bassiouni PhD Thesis, awarded May 2013, Royal Holloway University of London, UK, 2013 | 9 | 2013 |
Imaginary futures: Liminoid advertising and consumer identity C Hackley, RA Hackley, DH Bassiouni Journal of Marketing Communications, 1-15, 2019 | 6 | 2019 |
Does Early Exposure to Digital Media Harm Children’s Development? A Cross-Disciplinary Review D Bassiouni, C Hackley Royal Holloway University of London Working papers, 2013 | 5 | 2013 |
Digital Socialisation: Children’s Experiences as Consumers of Video Games DH Bassiouni, C Hackley Annual Macromarketing Conference, 190, 2015 | 4 | 2015 |
Your Life is a Story”: Liminoid Advertising Appeals and the Consumption of Possibility C Hackley, DH Hackley, RA and Bassiouni 10th EIASM Interpretive Consumer Research Conference, EM Lyon, France, 2019 | | 2019 |
Video Games as Identity Resources in Children’s Lived Experience C Bassiouni, DH and Hackley Being, Becoming & Belonging, The 6th Child and Teen Consumption Conference …, 2014 | | 2014 |