How 3D virtual reality stores can shape consumer purchase decisions: The roles of informativeness and playfulness HJ Kang, J Shin, K Ponto Journal of Interactive Marketing 49 (1), 70-85, 2020 | 302 | 2020 |
The future of the CAVE T DeFanti, D Acevedo, R Ainsworth, M Brown, S Cutchin, G Dawe, ... Open Engineering 1 (1), 16-37, 2011 | 157 | 2011 |
Use of virtual reality feedback for patients with chronic neck pain and kinesiophobia KB Chen, ME Sesto, K Ponto, J Leonard, A Mason, G Vanderheiden, ... IEEE Transactions on Neural Systems and Rehabilitation Engineering 25 (8 …, 2016 | 76 | 2016 |
A comparative analysis of 3d user interaction: How to move virtual objects in mixed reality HJ Kang, J Shin, K Ponto 2020 IEEE conference on virtual reality and 3D user interfaces (VR), 275-284, 2020 | 69 | 2020 |
Evaluating perceived distance measures in room-scale spaces using consumer-grade head mounted displays A Peer, K Ponto 2017 IEEE symposium on 3d user interfaces (3dui), 83-86, 2017 | 48 | 2017 |
A cost-benefit analysis of 3D scanning technology for crime scene investigation R Tredinnick, S Smith, K Ponto Forensic Science International: Reports 1, 100025, 2019 | 45 | 2019 |
Perceptual calibration for immersive display environments K Ponto, M Gleicher, RG Radwin, HJ Shin IEEE transactions on visualization and computer graphics 19 (4), 691-700, 2013 | 44 | 2013 |
Virtual exertions: Evoking the sense of exerting forces in virtual reality using gestures and muscle activity KB Chen, K Ponto, RD Tredinnick, RG Radwin Human factors 57 (4), 658-673, 2015 | 38 | 2015 |
Giga-stack: A method for visualizing giga-pixel layered imagery on massively tiled displays K Ponto, K Doerr, F Kuester Future Generation Computer Systems 26 (5), 693-700, 2010 | 38 | 2010 |
Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology PF Brennan, K Ponto, G Casper, R Tredinnick, M Broecker Journal of biomedical informatics 57, 53-61, 2015 | 35 | 2015 |
CGLXTouch: A multi-user multi-touch approach for ultra-high-resolution collaborative workspaces K Ponto, K Doerr, T Wypych, J Kooker, F Kuester Future Generation Computer Systems 27 (6), 649-656, 2011 | 35 | 2011 |
Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems R Tredinnick, B Boettcher, S Smith, S Solovy, K Ponto 2017 IEEE Virtual Reality (VR), 393-394, 2017 | 34 | 2017 |
Visualizing and Analyzing the Hollywood Screenplay with ScripThreads. E Hoyt, K Ponto, C Roy DHQ: Digital Humanities Quarterly 8 (4), 2014 | 31 | 2014 |
Vive tracking alignment and correction made easy A Peer, P Ullich, K Ponto 2018 IEEE conference on virtual reality and 3D user interfaces (VR), 653-654, 2018 | 29 | 2018 |
Manually locating physical and virtual reality objects KB Chen, RA Kimmel, A Bartholomew, K Ponto, ML Gleicher, RG Radwin Human factors 56 (6), 1163-1176, 2014 | 28 | 2014 |
Progressive feedback point cloud rendering for virtual reality display R Tredinnick, M Broecker, K Ponto 2016 IEEE Virtual Reality (VR), 301-302, 2016 | 27 | 2016 |
Influence of altered visual feedback on neck movement for a virtual reality rehabilitative system KB Chen, K Ponto, ME Sesto, RG Radwin Proceedings of the human factors and ergonomics society annual meeting 58 (1 …, 2014 | 26 | 2014 |
DSCVR: designing a commodity hybrid virtual reality system K Ponto, J Kohlmann, R Tredinnick Virtual Reality 19, 57-70, 2015 | 25 | 2015 |
Home is where the head is: a distributed cognition account of personal health information management in the home among those with chronic illness NE Werner, AF Jolliff, G Casper, T Martell, K Ponto Ergonomics 61 (8), 1065-1078, 2018 | 23 | 2018 |
Systems, methods, and media for hierarchical progressive point cloud rendering K Ponto, RD Tredinnick US Patent 10,803,561, 2020 | 21 | 2020 |