Tim Wulf
Tim Wulf
Verified email at ifkw.lmu.de
Title
Cited by
Cited by
Year
The winner takes it all: The effect of in-game success and need satisfaction on mood repair and enjoyment
D Rieger, T Wulf, J Kneer, L Frischlich, G Bente
Computers in Human Behavior 39, 281-286, 2014
542014
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
D Rieger, L Frischlich, T Wulf, G Bente, J Kneer
Psychology of Popular Media Culture 4 (2), 138, 2015
422015
A matter of font type: The effect of serifs on the evaluation of scientific abstracts
K Kaspar, T Wehlitz, S von Knobelsdorff, T Wulf, MAO von Saldern
International Journal of Psychology 50 (5), 372-378, 2015
222015
Watching Players: An Exploration of Media Enjoyment on Twitch
T Wulf, FM Schneider, S Beckert
Games and culture 15 (3), 328-346, 2020
152020
Blissed by the past: Theorizing media-induced nostalgia as an audience response factor for entertainment and well-being
T Wulf, D Rieger, JB Schmitt
Poetics 69, 70-80, 2018
132018
Wallowing in media past: Media-induced nostalgia’s connection to parasocial relationships
T Wulf, D Rieger
Communication Research Reports 35 (2), 178-182, 2018
122018
Drive the lane; together, hard!
J Breuer, J Velez, N Bowman, T Wulf, G Bente
Journal of Media Psychology, 2017
92017
Once upon a game: Gaming nostalgia, need-satisfaction, and well-being
T Wulf, J Breuer, ND Bowman, J Velez
Proceedings of mediapsychology 2017, 11-12, 2017
52017
The impact of moral expectancy violations on audiences’ parasocial relationships with movie heroes and villains
JA Bonus, NL Matthews, T Wulf
Communication Research, 0093650219886516, 2019
42019
The inspired time traveler: examining the implications of nostalgic entertainment experiences for two-factor models of entertainment
T Wulf, JA Bonus, D Rieger
Media Psychology 22 (5), 795-817, 2019
32019
Once upon a game: Exploring video game nostalgia and its impact on well-being.
T Wulf, ND Bowman, JA Velez, J Breuer
Psychology of Popular Media Culture, 2018
32018
Running head: Video game nostalgia and retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
Media and Communication 6 (2), 60-68, 2018
32018
Video games as time machines: Video game nostalgia and the success of retro gaming
T Wulf, ND Bowman, D Rieger, JA Velez, J Breuer
32018
Harder, better, faster, stronger? The relationship between cognitive task demands in video games and recovery experiences
T Wulf, D Rieger, AS Kümpel, L Reinecke
Media and Communication 7 (4), 166-175, 2019
12019
The cost of clairvoyance: Enjoyment and appreciation of a popular movie as a function of affective forecasting errors.
JA Bonus, T Wulf, NL Matthews
Journal of Media Psychology: Theories, Methods, and Applications, 2019
12019
Einschalten zum Abschalten? Mediennutzung zur Erholung von Stress und Belastung
L Reinecke, D Rieger, T Wulf
In-Mind Magazin, 2014
12014
Being a kid again: Playing Pokémon Go contributes to wellbeing through nostalgia
T Wulf, M Baldwin
SCM Studies in Communication and Media 9 (2), 241-263, 2020
2020
Nostalgia del ayer
T Wulf, C Sedikides, T Wildschut
Mente y cerebro, 14-17, 2020
2020
Von Schulklassen und Klassenunterschieden: Zur Charakterisierung der Stichprobe
T Wulf, C Caspari, O Rutkowski, JB Schmitt, J Ernst, D Rieger, HJ Roth
Propaganda und Prävention, 153-168, 2020
2020
Förderung von Reflexion extremistischer Online-Inhalte bei Schüler* innen
C Caspari, J Schneider, T Wulf, AK van Balen, O Rutkowski, JB Schmitt, ...
Propaganda und Prävention, 249-282, 2020
2020
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