John Levine
Title
Cited by
Cited by
Year
Ant colony optimization and local search for bin packing and cutting stock problems
J Levine, F Ducatelle
Journal of the Operational Research society 55 (7), 705-716, 2004
301*2004
Automatic generation of technical documentation
E Reiter, C Mellish, J Levine
Applied Artificial Intelligence an International Journal 9 (3), 259-287, 1995
1411995
A fast, effective local search for scheduling independent jobs in heterogeneous computing environments
G Ritchie, J Levine
PlanSIG 2003, 2003
1372003
A hybrid ant algorithm for scheduling independent jobs in heterogeneous computing environments
G Ritchie, J Levine
PlanSIG 2004, 2004
1302004
Learning macro-actions for arbitrary planners and domains
MAH Newton, J Levine, M Fox, D Long
Proceedings of the Seventeenth International Conference on Automated …, 2007
1142007
Automatic generation of on-line documentation in the IDAS project
E Reiter, C Mellish, J Levine
Third Conference on Applied Natural Language Processing, 64-71, 1992
931992
General Video Game Playing
J Levine, CB Congdon, M Ebner, G Kendall, SM Lucas, R Miikkulainen, ...
892013
Towards a Video Game Description Language
M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius
872013
Multidimensional pareto optimization of touchscreen keyboards for speed, familiarity and improved spell checking
M Dunlop, J Levine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
782012
Generation of multiple qualitatively different plan options
A Tate, J Dalton, J Levine
Proceedings of AIPS'98, 1998
571998
Static multi-processor scheduling with ant colony optimisation & local search
G Ritchie
Master’s thesis, School of Informatics, Univ. of Edinburgh, 2003
562003
Using AI planning technology for army small unit operations
A Tate, J Levine, P Jarvis, J Dalton
Poster Paper in the Proceedings of the Artificial Intelligence Planning and …, 2000
472000
An evolutionary approach for interactive computer games
GN Yannakakis, J Levine, J Hallam
Proceedings of the 2004 Congress on Evolutionary Computation (IEEE Cat. No …, 2004
452004
AI-Based Game Design Patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
402015
O-Plan: A web-based AI planning agent
A Tate, J Dalton, J Levine
Proceedings of AAAI-2000, 1131-1132, 2000
362000
Artificial and computational intelligence in games (dagstuhl seminar 12191)
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius
Dagstuhl Reports 2 (5), 2012
352012
GenPlan: Combining genetic programming and planning
CH Westerberg, J Levine
19th Workshop of the UK Planning and Scheduling Special Interest Group (PLANSIG), 2000
352000
The use of data-mining for the automatic formation of tactics
H Duncan, A Bundy, J Levine, A Storkey, M Pollet
Workshop on Computer-Supported Mathematical Theory Development held at IJCAR …, 2004
342004
Investigation of different seeding strategies in a genetic planner
CH Westerberg, J Levine
Workshops on Applications of Evolutionary Computation, 505-514, 2001
342001
Learning action strategies for planning domains using genetic programming
J Levine, D Humphreys
Workshops on Applications of Evolutionary Computation, 684-695, 2003
312003
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